Comments (2)
i also wanted to port the windowsurface changes to SDL3, but while working on it my PSP fell to the floor and now the keypad no longer works correctly. i can still use my mp3 player app but i sorta stopped development on the gb emulator port as i won't be able to use it myself. we gotta postpone this until i find a working cheap psp on the flea market, or maybe someone else wants to look into it. maybe @fjtrujy ?
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i also wanted to port the windowsurface changes to SDL3, but while working on it my PSP fell to the floor and now the keypad no longer works correctly. i can still use my mp3 player app but i sorta stopped development on the gb emulator port as i won't be able to use it myself. we gotta postpone this until i find a working cheap psp on the flea market, or maybe someone else wants to look into it. maybe @fjtrujy ?
You still could use PPSSPP, is true that performance is not real, but at least you will know if it works fine
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Related Issues (20)
- device event filter system HOT 11
- (macOS) Opening a window in windowed mode unhides the dock sometimes
- Rename SDL_HINT_GAMECONTROLLER_* to SDL_HINT_GAMEPAD_*? HOT 1
- The SDL3 Examples Megathread HOT 25
- testvulkan failed to run on MacOS HOT 1
- `SDL_GetFullscreenModeMatch` is not memory-safe HOT 6
- [SDL3][audio] time to drop hardcoded channel maps for good? HOT 6
- Android `SDL_GetPreferredLocales` memory corruption HOT 1
- prerelease-3.x tags HOT 1
- Example build failing HOT 4
- Android safe area problems
- Android `setOrientationBis` issues HOT 6
- Automatic cleanup after 1 second in `SDL_FreeLater` can easily cause use after free bugs HOT 5
- Static compile on macOS with Swift with CMake HOT 10
- define of SDL_GetKeyboardState cannot avoid discarded-qualifiers warning HOT 4
- [Question - SDL2] Opt-out of "forcing X11" mech with GLEW&Co? HOT 4
- SDL3: SDL_GetDisplayBounds fails for 0th display HOT 1
- New temporary memory management can't work with threads HOT 1
- `SDL_GetWindowSizeInPixels` may fail HOT 1
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