Comments (4)
From [email protected] on June 28, 2010 11:58:54
Forget to say that the same joint code works on native box2d and jbox2d.
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From badlogicgames on June 29, 2010 08:41:46
Probably a fuck up in the Prismjoint JNI binding. Some typo or similar. Looking into it.
Status: Accepted
Owner: badlogicgames
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From [email protected] on July 25, 2010 02:35:16
Just had this one sent at my end
Line 48,
localAxis1.set(bodyA.getLocalVector( anchor ));
Should be:
localAxis1.set(bodyA.getLocalVector( axis ));
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From badlogicgames on July 25, 2010 02:56:18
Thanks! Fixed. Verification in a few hours in test bed
Status: Fixed
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