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libgmod's Introduction

(WIP) LibGMOD - EmmyLua bindings for Garry's Mod

This is a vain attempt to get sane IDE completion working with Visual Studio Code.

This still doesn't have any type information or object classes in it, but at at least stops the Lua language sever complaining about undefined globals.

Usage

The best I've found so far is to add it as a submodule in whatever codebase you're working on. This isn't great, but gets the job done.

If you know better, send me an issue

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libgmod's Issues

on how to use this repo

From the Readme:

Usage
The best I've found so far is to add it as a submodule in whatever codebase you're working on. This isn't great, but gets the job done.
If you know better, send me an issue

Thank you very much for this library! I use it together with the lua-language-server extension which has a convenient setting:

{
  "Lua.workspace.library": [
    "drive:\\path\\to\\libgmod"
  ]
}

Then VSCode knows about all the gmod functions:
image

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