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raytracer's Introduction

#Raytracer - C++ 11


In this first release the focus was on following and understanding the bibliographical sources

The code was implemented following the C++11 standard in a more structured and OOP friendly manner than presented in the books, with added multithread support.

a few artistic (and some performance guided) decisions were taken, such as boundary weighted random reflections (instead of uniformly random) to have stronger shadows.

the output is a file "render.png" like the following

Test Image 1


Sources

  • Peter Shirley - Raytracing Open Source Books

  • Scratchapixel - Computer graphics lessons for math explanations

  • nothings/ image libraries to load/save images

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