Levent EREN's Projects
A little bit changed object pool script from unitypatterns.com
OcclusionTrigger extension for Unity
A lightweight full page parallax scroll effect.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
That is a simple project just to show the equation of a catenary generating a curve in a rope (or wire) with procedural mesh in c# code
Car Driving Simulator Game Racer Eternity.
rainbow border CSS
This asset allows users to view raycasts as the user fires them.
Minimal dependency injection framework for Unity
RendererUpdate component for Unity
Unity Shader experiment
Easy-to-build realistic roads in Unity. Foundation of any simcity game.
Dapper Dino Tutorial : https://www.youtube.com/watch?v=iXNwWpG7EhM
Allows for setting up methods in the inspector and runs them in sequence
A container for all sorts of handy shaders.
A collection of shaders written in CG/ShaderLab for Unity.
A collection of files used in recent (after Dec 19) Devdog Tutorial videos.
Turn a mesh mushy with softbody physics. How can I make softbody physics in Unity using the things unity has built in? I tried to make softbody using a rigged mesh and spring joints. Here is how it came out. YouTube
detecting interactable item by Unity SphereCastAll and check obstacles between the player by RayCast
Define game states in the inspector to trigger specified actions when state change
Recreating the Slow Motion mechanic from SUPERHOT
Developer Tools For Unity
Generates mesh from SVG path in realtime for Unity.
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
TeaTime is a fast & simple queue for timed callbacks, focused on solving common coroutines patterns in Unity games.
Tip and Trick C#
Özenle seçilmiş Türkçe kaynaklar listesi En: Curated list of Turkish resources
Reactive Extensions for Unity