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Levent EREN's Projects

animation-sequencer icon animation-sequencer

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

bursttriangulator icon bursttriangulator

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

clean-code icon clean-code

Clean Code Tips from: https://github.com/sampaiodias/unity-clean-code

colorbands icon colorbands

Unity 3D's Gradient is a handy data type but comes with some limitations: for example you cannot set more than 8 color keys in its editor and RGB is the only color space available. ColorBand data type offers an alternative with less limitations. Creating ColorBands is fun and easy; they are stored as assets and can be accessed from code through an Evaluate method to get the color at time t, as for Gradient. RGB (or HSV) values are described by individual curves, allowing a better control over how the color function evolves between your points. Color bands are used in all kinds of applications including games, data visualization and other fields.

computational-geometry icon computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

deform-prototype icon deform-prototype

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

goap icon goap

A multi-threaded GOAP system for Unity

ingamereplay icon ingamereplay

Allow you to record the transform of any objects to replay it

kmotion icon kmotion

Motion Blur for Unity's Universal Render Pipeline.

lookat icon lookat

Unity component that allows looking at other objects

magictween icon magictween

Extremely fast tween library implemented with Unity ECS

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