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[bright] Candle Sticks can't be lit

What mod are you using?

Bright

Describe the bug

Using a Flint and Steel does not make the candle light up.

Steps To Reproduce

  1. Place any type of Candle Stick.
  2. Right click on the Candle Stick while holding a Flint and Steel
  3. It spawns fire next to the Candle Stick instead of lighting it.

Expected behavior

Using a flint and steel on a candle stick will light it like a candle.

Minecraft Version

1.20.1

Mod Version

1.0.1

Platform

Windows 11

Additional context

No response

[Canned] Using the Can Opener on a Can does not give an Empty Can

What mod are you using?

Canned

Describe the bug

Using the Can Opener on a Can does not give an Empty Can.

Steps To Reproduce

  1. Put Apple Can in offhand
  2. Put can opener in mainhand
  3. Right-click the can opener
  4. You get 8 apples but no Can

Expected behavior

Opening the Apple Can results in 8 Apples and a Can.

Minecraft Version

1.20.1

Mod Version

1.0.0

Platform

Windows 11

Additional context

No response

(magnet) Breaking a magnet drops nothing

What mod are you using?

Simple Magnets

Describe the bug

Breaking a magnet using a pickaxe, or any tool, drops nothing.

Steps To Reproduce

  1. Place any tier of Magnet Block
  2. While holding a pickaxe mine the block in survival mode.
  3. It drops nothing instead of dropping the magnet block to move it.

Expected behavior

I drop the magnet block to move to a different location.

Minecraft Version

1.20.2

Mod Version

1.0.0

Platform

Windows 11

Additional context

No response

(moregold) Black on Golden Fruit Crop & Golden Fruit Sapling

What mod are you using?

More Gold

Describe the bug

When you place golden fruit seeds on farmland there's black on the texture

Steps To Reproduce

1.Place Farmland
2.Plant Golden Fruit
3.See the bug
...

Expected behavior

The black should be transparent

Minecraft Version

the bug is on all versions

Mod Version

the bug is on all versions

Platform

the bug is on all platforms (i don't know about bedrock)

Additional context

To fix this you need to add a client class, for fabric you can find it in the template mod you can download, then rename it to the mod's name and in there register the golden fruit crop as a cotout.
If you need more information you can look either on Kaupenjoe's channel on the tutorial on how to add crops or on the Fabric wiki.
When you fix this you need to change the banner of the mod on modrinth because that's where i first noticed the bug.

(lightningglass) Does not work on server

What mod are you using?

Basalt Blocks

Describe the bug

When Lightning glass is installed on a server it doesn't convert sand to glass when hit by lightning.

Steps To Reproduce

  1. Create a 1.20.1 Fabric server with Lightning Bolt Glass installed in the mods folder.
  2. Start and join the server
  3. Place sand
  4. Stand on sand and run /summon lightning_bolt
  5. The sand doesn't get converted to glass.

Expected behavior

Sand will get converted to glass when hit by lightning on the server.

It does however work on a dedicated server (Singleplayer world)

Minecraft Version

1.20.1

Mod Version

1.0.0

Platform

Windows 11

Additional context

Fix:
LightningEntityMixin needs to be moved to "server" array instead of "client"

(lightningglass) Rework fulgurite format

Describe the solution you'd like

Rework fulgurites to use Predicates instead of the propriety fields. This would allow for more customizability to fulgurites.

Example

sand.json updated to use new schema.

{
    "type": "minecraft:root_system",
    "conditions": [
        {
            "condition": "minecraft:location_check",
            "predicate": {
                "block": {
                    "tag": "c:sand"
                }
            }
        }
    ],
    "block": {
        "Name": "minecraft:glass"
    }
}

Overview

"source" is renamed to "conditions" and excepts a Predicate

"result" is renamed to "block" which has fields "Name" (ID of the block), "Properties" (A map of block property names to values.), and "Nbt" (The blocks NBT). "Name" field being required.

"type" defines different fulgurite types. A limited list of Custom Feature types. Examples:

  • "minecraft:replace_single_block" - How it is currently placed.

  • "minecraft:block_columns" - Tube-like. "reach" (int provider) for the radius of the tube. "height" (int provider) for how tall it should generate.
    column

  • "minecraft:root_system" - Like a large oak tree but is upside down. "root_column_max_height" (int provider). "root_placement_attempts" (int provider) "root_radius" (int provider) "root_replaceable" (array or block tag).
    root_system

Is your feature request related to a problem? Please describe.

No response

Additional context

No response

(Bright) All blocks are white when on a map.

What Edition of the mod are you using?

Fabric (MC)

Describe the bug

All Bright blocks are white when on a map.

Example:
Orange Floor Light is white on a map instead of orange.

Steps To Reproduce

  1. Place a few Bright blocks on the ground
  2. Create a map in the area of the blocks
  3. All blocks are white instead of the correct color.

Expected behavior

The map color should match the color of the block.

Minecraft Version

1.20.1

Mod Version

0.0.1

Platform

Windows 11

Additional context

No response

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