leezh / autotile Goto Github PK
View Code? Open in Web Editor NEWAddon for Godot Engine. Adds support for RPG Maker's Autotile tilesets.
Addon for Godot Engine. Adds support for RPG Maker's Autotile tilesets.
This is a minor bug I found, but if for example the user copies the plugin folder directly from here as 'autotile-master' for example - it will completely fail to load.
The reason is these two lines:
var AutoTileLayer = load("res://addons/autotile/layer.gd")
var icon = load("res://addons/autotile/icon.png")
Need to be relative to the script and not to the root of the project
I think that because the script is in the same folder as the files, you should be able to simply use:
var AutoTileLayer = load("layer.gd")
var icon = load("icon.png")
But not sure if that will work in the case of addon scripts
Hi, cant' run this addon in Godot 3.2.1. Really missing addon like this. Lower you can read the error in CZ/EN.
"Nelze načíst skript rozšíření z cesty: 'res://addons/autotile/plugin.gd'. Zdá se, že se v kódu nachází chyba. Prosím, zkontrolujte syntax."
Unable to load addon script from path: 'res://addons/autotile/plugin.gd'. There seems to be an error in the code, please check the syntax.
Hello ,
I'm unable to Activate this plugin on Godot 3.1.stable.official,
It says that there is an error in the script plugin.gd, line 104:5 ':' expected at the end of the line.
I think that is a problem with extends that maybe works differently than before.
Thanks
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