Giter Club home page Giter Club logo

letbs's People

Contributors

lecodemv avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

letbs's Issues

LeTBS doesn't work with parallax mapping techniques

When a battle starts, all map events disappear from the map unless you add "TBS Event" to the events' note fields. But events marked with "TBS Event" are always rendered in a layer below that of the battlers. So you cannot walk "behind" a tall tree during a battle for instance. Actors/battlers always walk "above" map events.

I think you should respect whatever layer the map author puts map events into, whether it is below, the same as, or above battlers.

Good for you

I'm now making a SRPG System (TBS) on RMVA too.
I heard that there is a TBS-System Maker.
It is very good.

I have an idea.
The 'range' in map (AOE) from your project, is like this:

"[cx,cy-1],[cx-1,cy],[cx,cy],[cx+1,cy],[cx,cy+1]"

The same thing with me, is like this:

MAP (
010
1P1
010
)

I think your structure is figured out by 'eval', it is very convenient for parsing.
But I think there is a little difficult for users to modify.
And, if an AOE Structure is consist of different values, like this:

MAP (
00100
01210
12P21
01210
00100
)

'1' is expressed as 'level 1', '2' is expressed as 'level 2', 'P' is the position of attacker.
The detailed parameters about 'level 1' 'level 2' will be set in other place.

Of course, these are just my little advice.

Good luck!

Running into constant TypeError

I try to run a battle with the system to try it out.
Every time it opens the battle, there is an error saying:
"Cannot read property 'apply' of undefined".
I took the files from the demo.

Problem with Demo

Hi, i downloaded the Demo following the documentation on the page: https://lecodemv.github.io/leTBS/ And when I give it to try it I get the error "TypeError undefined is not a function" (Attached image)

How do you fix it to work? I use RPG Maker MV 1.4

A greeting and a good job for the project
rpg maker mv

Random Encounter issue

I'm having a problem using the random encounter plug in. It works fine when I start a new game. I play through the game until I get to the map I have the encounters on, and it works just fine. If I save the game before going onto the map, go to the title screen, and continue the save file, it still works fine. However, if I close the game entirely, open the game back up and load the save, there's never a single encounter even after a minute of walking around the map. I tried looking at the demo to see if there was a clue as to what I was doing wrong, but the demo doesn't have the random encounter functionality on its maps. Minus the plugins I've installed myself, everything is set up exactly like the demo.
mine1
mine2
map
Attached is my plugin list, as well as the map in question. I don't know a thing about javascript coding, otherwise I would deep dive the js files. Let me know if you need any other information. Thanks!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.