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leaguesandbox-default's Issues

Use 'using static' for ApiFunctionManager function calls

C# 6 and above allow you to import static members of a class into the local scope via using static declarations. Using this feature would allow us to not have to type ApiFunctionManager.AddBuffHudVisual() or ApiFunctionManager.AddParticleTarget() everywhere, and would allow us to use AddBuddHudVisual() or AddParticleTarget() directly, which I believe would drastically improve readibility.


Beep, boop, I'm a bot! This issue was created by @Pokémonred200 in #development.

Reconnect problem

when Champion reconnect
you can see your spell are "disabled" and don't have spell points,
kind of big problem if we are playing in the game.

function "SetVisibleByTeam" doesn't work.

I can't make Particle being visible by team, use "SetVisibleByTeam" and "SetGameObjectVisibility" both can't do the thing(about invisible), should we fix this or I just don't use it?

Remove IPlaceable and Placeable.

'Placeable', as an object class, are not present in League whatsoever.
Units like lane minions, jungle camps, pets, are all technically minions and are all spawned through SpawnMinion() in league (taken from BB files).
Current packet to spawn "Placeable" is incorrect and in fact a lot of the packets should be removed or replaced with LeaguePackets as they are more consistent and organized.

Add more map objects positions

Turret positions and level props missing.

add that from MapObjects file, turret positions also should be there in some cases.

Add turrets model names

Currently we create turrets without model names. The names used for creation are the visual names and so doesn't contain the important info like collision radius and so. _game.ObjectManager.AddObject(new LaneTurret(_game, "Turret_T1_R_03_A", 10097.62f, 808.73f, TeamId.TEAM_BLUE, TurretType.OUTER_TURRET, GetTurretItems(TurretType.OUTER_TURRET)));

Turret_T1_R_03_A is visual name. TT_OrderTurret1 is AI/Server name.

SpawnMinion packet has the wrong format

Current packet to spawn "Placeables" is incorrect and should be replaced with LeaguePackets version. In the future many more current packets should be removed or replaced with LeaguePackets as they are more consistent and organized.

Adding Taric kit (without passive)

related to #102
Taric spells
Passive (not yet)
Q 100% works
W (without passive)
E (include Stun and increase damage)
R (without Update function)

and if there's having any bugs, please edit/fix it, or contact me to fix that.

Fix Clarity

Clarity only restores mana to the allied champion with the lowest percentage of Mana, rather than restoring Mana to all allied champions in range. This should be fixed


Beep, boop, I'm a bot! This issue was created by @Pokémonred200 in #development.

Karthus Q upload

Karthus Q, as we know the Nuke damage xD, related to #105

  • Features :
    1. After 0.5 sec it will make a small AOE damage to Mouse position.
    2. If there are have enemys, it will deal normal damage, if there's only a enemy, then deal double damage.

  • Known Issues :
    1. Ring Particle only show "Green" one, because particles can't set to invisible by team.
      (I open an issue of it)
    2. This is a simple codes, after changed the system of it, it will do nothing(maybe).

Implement a new spelltype for abilities that channel

Currently implementing a channeled spell/buff requires creating all the event handlers yourself per spell/buff. Creating a channel spelltype that handles cancelling on damage/move/stun would help implementing these types of abilities a lot.

Damage doesn't cancel recall teleport

Recall is not being cancelled by damage as it should, this thing will be possible after adding channeling in API.


Beep, boop, I'm a bot! This issue was created by @xDawiss in #general.

Script Improvements Needed

Switching scripts to be objects, adding OnActivate and OnDeactivate for passives and having Buff scripts.

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