Comments (6)
The code for the demo program is not nice and neat. It started based on a tutorial by NEHE, and has grown from there. I have not cleaned it up because it works reliably and I know what to look for. I also use it for testing. But you are welcome to the source if you contact me.
The Spout SDK itself is not dependent on Openframeworks or Cinder, so you can use a very basic OpenGL program which would be easier to start with than the demo program code which has become complex.
from spout2.
it would be nice to provide such a simple example code with sender and receiver to help people starting with Spout and to test around different configuration by looking at the code.
from spout2.
Yes I will look at this. Here is the NEHE tutorial I mentioned. It should be easy to add code such as in the Openframeworks example to make a Spout sender.
http://nehe.gamedev.net/tutorial/texture_mapping/12038/
from spout2.
Updating this. The NEHE tutorials are still there but the download links don't work and the project is fairly old now. More recent tutorials use a VAO and shaders which I will be moving to ultimately. But I will look at making a basic OpenGL example.
from spout2.
I took a look at Nehe tutorial before opening this issue but since download links are down and because I'm too lazy to copy and paste all parts of code I asked you for source code :-)
But yes definitely, having small code demonstrating SPout mechanism will be very valuable.
from spout2.
The NEHE tutorials are good because they are stand-alone, but the problem is that they are legacy code. The more modern OpenGL tutorials depend on other libraries such as Glew or Glad etc., so they are not much good as a simple example. I will think about some source that would plug into those tutorials. But it will be a little while until I can get the time to do it. Meanwhile let's close this one too.
P.S. contact me at any time by email if you need any further help.
from spout2.
Related Issues (20)
- I found 1-2 frame delay fluctuation when I used spout for texture transmission. How can I eliminate this delay? HOT 7
- Windows on ARM binaries missing HOT 8
- Exclude binaries from repo HOT 1
- Recommended API and method HOT 4
- A way to build Demo/SpoutSender.exe and Demo/SpoutReceiver.exe HOT 1
- Getting nullptr textures with spout receiver HOT 5
- Spout with WebGPU HOT 6
- D3D11 Format HOT 28
- SpoutSender/Receiver sourcecode HOT 5
- SpoutLibrary : unable to setup multiple named Spout Receivers HOT 11
- Unused #include <d3d9.h> in SpoutLibrary.h makes compilation with JUCE fail. HOT 2
- GL-Spout-NDI-DX ? HOT 3
- Global registry settings HOT 3
- Multiple Senders in SpoutDX HOT 4
- CPU sharing flag is always false in OpenSpout HOT 7
- Small code issue in SpoutGL.cpp HOT 3
- Use SendImage without using OF, Cinder, etc. HOT 2
- flickering because receiver sometimes can't access the shared texture. HOT 5
- Add ossia to the list of Spout-compatible software :) HOT 3
- Should the solutions be removed from the repo? HOT 2
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