Comments (4)
So I did some more experimentation and it seems that whichever spoutdx I set sender name for first is the one that works.
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I just tried this with the Windows sender example and multiple senders work OK independently. The demo receiver sees four independent senders. I haven't tried it with independent images though.
It's not clear to me whether you call OpenDirectX for each sender object or only once. Could you confirm that. For each sender you need -
sender1.OpenDirectX();
sender1.SetSenderName("sender name one");
sender1.SendImage(pixelbuffer1, width1, height1);
and finally
sender1.ReleaseSender();
Repeat this for each sender, with a different name for each one.
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Yeah sorry, it wasn't an issue with your code but had to do with how the matrox software was interacting with Unity. I was able to get things to work after I discovered that, but it was the end of the day and I forgot to close the issue. Thanks for your help.
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No problems. Sounds like an interesting project.
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Related Issues (20)
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- Small code issue in SpoutGL.cpp HOT 3
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- Add ossia to the list of Spout-compatible software :) HOT 3
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