Giter Club home page Giter Club logo

pipes's Introduction

A web-based remake of the Windows 3D Pipes screensaver (3D Pipes.scr or sspipes.scr) using Three.js

Includes both Utah Teapots and candy cane easter eggs! (with increased chances ๐Ÿ˜)

Check it out!

(This screen capture GIF is outdated. It now operates on a global grid, and avoids collisions.)

TODO

  • Add back smooth fade out as an option, now that a dissolve effect is implemented

  • Add control for speed

  • Animate sections into existence, emulating CPU graphics where the triangles were drawn progressively and the screen updated in between "frames" (optionally)

  • Improve lighting (the original was less shiny), or at least avoid unflattering camera angles

  • Use a palette (what palette? please help with this)

  • Extra camera functions like continuous rotation, maybe even following the pipes like a rollercoaster

  • Allow moving camera during dissolve transition (it's kinda unpleasant how it stops you (abruptly), and the effect is implemented as an overlay anyways)

  • Save options to local storage, or maybe in the URL

  • Custom textures with drag and drop (and also a file input) (can accept multiple textures, for it to choose from randomly (pulling from a bag and not replacing them))

  • Proper elbow joints (currently uses a sphere (smaller than the ball joint so it doesn't stick out) rather than a section of a torus); could use spline extrusion rather than trying to align a torus section every which way (if it actually helps)

  • Implement different behavioral characteristics between pipes

  • Follow-the-leader mode

  • Update README GIF

  • An API maybe?

See Also

Mine / Affiliated
Unaffiliated

License

MIT-licensed; see LICENSE for details

Development

Live Server

You just need an HTTP server, but Live Server is a great option, automatically reloading when you make changes.

Prettier

Prettier is used for code formatting.

To set up, including a pre-commit hook:

  • Install Node.js if you don't already have it
  • Run npm i in the project directory

A pre-commit hook can be surprising tho; formatting on save might be better...

Reference Material

The source code for the original OpenGL screensavers can be found in a version of the Windows SDK (for Windows NT 4.0), in MSTOOLS\SAMPLES\OPENGL\SCRSAVE

(If you have a later version of the code, please let me know.)

Project Structure

All the good stuff is in screensaver.js

pipes's People

Contributors

1j01 avatar stuartpb avatar

Watchers

James Cloos avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.