OpenSplat is an open-source shooter when you will have to splat your opponents to liquidate them You can transform to a reduced form to pass through obstacles or dive into your own paint, but beware the ennemies' one!
The dedicated server can be found in the opensplat-server repository
- Cover your territory with your team paint
- Liquidate your opponents with a wide-range of weapons
- Transform and hide yourself in your team's paint
- Customize your character (genre, colour, etc...)
- Buy weapons / clothing stuff for the style but also to get power-ups
- Campaign: Play in single-player to save the world!
- Turf war: The winning team is the team who have spread more paint in the map
- Events: Work in progress, more informations available in the Zone :)
- Match-making using official / federated servers or your custom one
- Switch between first-person / third-person mode
- You can create levels (Any Quake3 like map editor such as J.A.C.K Editor or GtkRadiant will work, just use the FGD in
mapping
folder)
- Uhm... nothing... for the moment
- Still working on the game engine (Oxygen Engine, coming soon)
Many FPS look like same. Does that mean that all FPS are the same game?
OpenSplat have been entirely made from scratch. Nothing were taken from that game (except a few ideas, no more) About the artwork, they are either home-made or gathered from royalty-free sources No Trademark / Intellectual properties were harmed during the making of this game
- We are open to any new ideas :)
- Don't know how to code? Not a problem, you can still probably make wonderful artworks / ideas / levels
- Minimum supported C++ revision must be C++17
- Targetted OpenGL version must
3.3 Core
- Please use CMake (Any modern IDE should generate one for you)
- Your code must be cross-platform (Windows / Linux is the minimum)