Comments (2)
Possibly use this
http://hackage.haskell.org/packages/archive/async/2.0.1.4/doc/html/Control-Concurrent-Async.html
from lambdahack.
Done and refactored and optimized a lot (not that we don't have diaries any more, but we have a savefile for the server and one for each client). About high scores, we keep them in state, so we don't need to re-read them often and we save them rarely and synchronously.
from lambdahack.
Related Issues (20)
- dungeonFlavourMap could be self-documenting HOT 1
- Add a lore menu with all tutorial hints HOT 8
- How to avoid "dart is laying on faint fog"?
- Render the manual at the end of the help screens in proportional font
- Objects leave trails when they move HOT 13
- Detect forcible window resize and do something to compensate
- Split the long Content.ModeKind texts into lines HOT 5
- Default config file copied only partially HOT 4
- Deduplicate stub game arena elements in tests HOT 8
- Run tests only in -frelease mode (exposing internal operations)
- Keep epsilon when manually modified by the player
- SDL cursor over game window is not circular, but elliptic under Windows
- input doesnt work HOT 9
- Add a commandline option for RNG seed that is an arbitrary string
- Being able to preview a number of RNG seeds for drops, piped into a txt file
- Add more details to a highscore summary
- Set up Windows CI, with artifacts HOT 1
- base-compat-0.13.1 - ambiguous occurence `unsnoc` HOT 6
- Tests fail with GHC 9.4 HOT 2
- On a first run, the game sometimes saves a truncated config file on Windows 10
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from lambdahack.