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voxlords's Introduction

VoxLords

Play the game here: http://voxlords.webgl.nu

Also on Chrome Experiments: https://www.chromeexperiments.com/experiment/voxlords

A little game engine test: http://threejs.webgl.nu

Description

VoxLords is a ThreeJS WebGL game with a simple voxel engine. It also provides a implementation for loading .vox files that are created with MagicaVoxel (https://voxel.codeplex.com/).

The code is free to use but I would appreciate if you give me credit when using it.

The code has NOT been polished and is provided "as is". There are a lot of code that are redundant and there are tons of improvements that can be made.

I haven't had time to create some description of the code layout but if you have any questions, feel free to contact me ([email protected]).

The game implements the following (and more):

  • Voxel engine with chunks
  • Basic greedy algorithm for optimizing chunks
  • Sound loader with volume based on length to objects
  • Basic block physics
  • Voxel explosions
  • Reading game maps from PNG image files
  • ".vox" file loading into chunks
  • etc..

Testing

Install nodejs and run "cd server; nodejs server.js". Then point your browser to http://localhost:8081

Screenshot

alt tag

voxlords's People

Contributors

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voxlords's Issues

Doesn't capture the mouse movements in Safari

I tried this with Safari v9.1.3. The game loads and I can start to play it. It does shoot when I click, but I realise it is supposed to capture mouse movements allowing me to steer.

It logs this javascript error:
instrClick โ€” super-min.js:14:108649TypeError: a.requestPointerLock is not a function. (In 'a.requestPointerLock()', 'a.requestPointerLock' is undefined)

(To be honest I was only trying in safari because chrome was giving me trouble. I normally expect chrome to cope better with webGL stuff. Just logging this issue in case others hit it)

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