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blender-city-and-location-simulation's Introduction

Blender-City-and-Location-simulation

Tools such as Blender-OSM and GIS addon in the preferences, these projects are made in such a way that they resemble realistic cities or places.

  • The addon imports buildings from OpenStreetMap. Building height and number of floors are used to create the final scene. Composition into 3D parts for a building with the complex structure is also processed. A large number of roof shapes is supported. If a terrain is provided, buildings are placed on the terrain automatically.

  • The addon downloads and imports real world terrain data with resolution about 30 meter.

  • The addon can import GPX-tracks and project them on the terrain.

  • River, lakes, forests, vegetation are imported as polygons. If a terrain is provided, they are projected on the terrain.

  • Imported roads, paths and railways have width. They are represented by Blender curves with a profile object. If a terrain is provided, roads are projected on the terrain.

2021-04-05

Final Simulation

Output

Project Link

https://drive.google.com/file/d/14zxjwb09p23ebrLDlvCkMMA3mmzDFPLC/view?usp=sharing

Direct location simulation (Especially for terrain locations)

  • This is taken according to elevation values given by NASA

Mount Everest

Project Link

https://drive.google.com/file/d/13cMrTiqvc98woak4WgAIkFZmXyjFH2uA/view?usp=sharing

blender-city-and-location-simulation's People

Contributors

shanmukh-r avatar

Stargazers

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