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noodle's Introduction

Noodle WebGL Library

It does WebGL stuff. Experimental. Need more docs.

How to run examples

The main example is in example/wasm, and you will want to run the build.sh in there to generate the WASM.

If you wish to use the built in host (since WebAssemblies require a host), you need to run example/webserver/run.sh which will create a HTTP server at localhost:8090.

The webserver is able to listen to changes in the example/wasm folder and the root project folder. When it detects a change it will reload the page automatically.

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noodle's Issues

Quaternions, Cameras and Maths in general

Quaternions need to be added to the project. I have been struggling for some time behind the maths now and I cannot seem to get it right.

The general gist of what needs to be done:
Quaternions need to be implemented and confirmed working
Matrix need to work with Quaternions
A basic camera script that can show off the Quaternions, with function such as LookAt.

Ideally, quaternions should follow the same paradigms already established with Vectors, with maths and normalize. Additional functions to include are:

  • Angle - Angle between two rotations
  • Euler - Rotation in degrees
  • FromToRotation - Rotation from a direction, to another direction
  • Inverse - inverse of the rotation
  • Lerp - Interpolation between quaternions
  • Slerp - Spherical interpolation
  • LookRotation - Rotation that points forward at a particular point in space.

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