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legacy-labymod-server-api's Issues

Using my selfwritten 'server' api

Hello dear LabyMod Team,
i have recently written a new 'server' interface for you, as the current one has not been well implemented. In the near future, I will offer the Discord support and much more...
I'd like to get in touch with them, because I have some more things to say about the 'server' implementation, my name on Discord is 'Manuel#1335'.

I already wanted to get in touch with Daniel (LabyStudio), but he didn't reply.

Here is the link to the repository:
https://github.com/manuelkollus/labymod-server

Yours sincerely,
Manuel Kollus

Q A
Bug report? no
Feature request? yes (partly)
BC Break report? no
RFC? no

Rewriting the server api

Q A
Bug report? no
Feature request? yes
BC Break report? yes
RFC? no

The current server API and its current architecture is not up to date. Various software and features are missing e.g. Velocity.
In the following lists (These can be updated at any time.) all functions are listed which the rewirtten server API has.

Supported Software

Proxies

  • Velocity
  • BungeeCord

Server

  • Bukkit
  • Minestom
  • Sponge
  • Forge
  • Fabric

LabyMod 3.0 Support

Protocols

  • Shadow
  • Chunk Caching

API

  • Emote
  • Sticker
  • VoiceChat

Server Interactions

  • Permissions
  • Subtitles
  • Server Switch
  • Economy Display
  • Tablist Cache
  • Cinescopes
  • Watermark
  • Action Menu

LabyChat

  • Playing gamemode

Others

  • Discord Rich Presence
  • Addon Recommendation
  • Disable certain addons

Other Features

  • Use the new payload channel identifier

EmotePlayEvent

Q A
Bug report? no
Feature request? yes
BC Break report? no
RFC? no

Please add an event called "EmotePlayEvent", the event should get fired when an player plays an emote.

Neue(s) Event(s) - LabyModApi

Hey,
da auf docs.labymod.net steht, dass man bei weiteren benötigten Events hier eine Issue schreiben soll, mach ich es auch, obwohl ich finde, dass das mehr mit dem Client als mit der ServerApi zu tun hat.

Also, ist mir nur so in den Sinn gekommen, aber man könnte doch einfach ein Package Send / Recieve Event erstellen, woraus man auch viele eigene Events ohne ASM erstellen kann.
Zusätzlich vielleicht noch, dass es einen Boolean returnt (true = senden/empfangen, false = nicht senden / nicht im code weitermachen)

Und ein Channel im Discord wäre vielleicht ganz cool für Vorschläge, weil ja guut, das hier hat eher weniger mit der ServerApi zu tun xd.

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