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tailor's Introduction

Tailor

High Priority

  • cull 없애기 -> double sided material로 해결
  • 옷과 캐릭터 맞추기
  • 캐릭터 Maya 이용해서 뼈 붙이고 애니메이션 하기. mixamo?
  • vertex 바꾼 후에 normal 다시 계산하기 -> 일단은 obj import 할때 x축 rotate 안하니까 괜찮게 보였음

Mid Priority

  • 최적화
  • 캐릭터 pose 구하기 -> agora에서 빼오자
  • 바지 -> texture
  • 캐릭터 texture/색깔/머리카락
  • cpu 먹는 거 다 빼버리기 (ex: 건물, lighting)
  • Unreal 기본 캐릭터 안보이게 하기

Low Priority

  • [ ]

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