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danzeeeman avatar kylemcdonald avatar robotconscience avatar

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ofxblur's Issues

GL_FRAGMENT_SHADER shader failed to compile

Hi Kyle,

I loaded the example, and get these errors when I try to compile:

[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports:
ERROR: 0:1: '' :  #version required and missing.
[ error ] ofShader: linkProgram(): trying to link GLSL program, but no shaders created yet

I'm using ofSketch 0.4, and running OS X 10.10. Let me know if I can provide more information.

Miles

shader conflicts?

I suspect there is a conflict with using this plus the newer ofGLWindow renderer? My main.cpp is

    ofGLWindowSettings settings;
    settings.setGLVersion(3,2);
    ofCreateWindow(settings);
    ofSetWindowShape(1920, 1080);

This is what I get as an error:
[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports:
ERROR: 0:1: '' : version '120' is not supported
ERROR: 0:2: '' : #version required and missing.
WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

[ error ] ofShader: GL_FRAGMENT_SHADER, offending line 1 :
1 #version 120
2 #extension GL_ARB_texture_rectangle : enable
3 uniform sampler2DRect source;

[ error ] ofShader: checkProgramLinkStatus(): program failed to link
[ error ] ofShader: ofShader: program reports:
ERROR: One or more attached shaders not successfully compiled

[ error ] ofShader: setupShaderFromSource(): GL_FRAGMENT_SHADER shader failed to compile
[ error ] ofShader: GL_FRAGMENT_SHADER shader reports:
ERROR: 0:1: '' : version '120' is not supported
ERROR: 0:2: '' : #version required and missing.
WARNING: 0:2: extension 'GL_ARB_texture_rectangle' is not supported

[ error ] ofShader: GL_FRAGMENT_SHADER, offending line 1 :
1 #version 120
2 #extension GL_ARB_texture_rectangle : enable
3 uniform sampler2DRect s0,s1,s2,s3,s4;

[ error ] ofShader: checkProgramLinkStatus(): program failed to link
[ error ] ofShader: ofShader: program reports:
ERROR: One or more attached shaders not successfully compiled"

Fade tail

blur
Hi Kyle,

thanks for sharing this useful code.
Do you know how can I manage to have the blur without that fading tail?
I've tried a lot of parameters and clear inside the blur.begin().

Thanks!

regex_error when setting up fragment shader

Hey,

I get a regex_error at this line on Ubuntu 14.10 64bit:

blurShader.setupShaderFromSource(GL_FRAGMENT_SHADER, blurSource);

Thank you for any help! What can I do to get more information about this error?
Deborah

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