kwanchangnim / jello-physics Goto Github PK
View Code? Open in Web Editor NEW2D Soft Body Physics for Unity
2D Soft Body Physics for Unity
If it is set to not active it still will update its position.
I don't know if this is still supported but the code looks very solid and the polygon deformation still works well.
After porting the library to the latest version of unity.
Before starting the simulation my object looks good:
See here.
After starting the simulation the mesh deforms and creates a wacky shape:
See here.
Even though the polygon shape looks valid.
This happens with every object.
I've tried debugging it but it's above my head at the moment.
This also happens in the demos.
Throwing jelly gameobject from high position is going through another objects colliders
is this a known issue ?
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