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cub3d's Introduction

cub3D

Raycasting gamedemo
Made together with Oliver Van Rheenen : https://profile.intra.42.fr/users/ovan-rhe
Uses MLX42 https://github.com/codam-coding-college/MLX42 for window and texture management
which is made by fellow codam student and based on https://github.com/glfw/glfw

Usage

Choose a map from the maps directory
make

./cub3d maps/map_of_your_choice.ber

Exit the game with esc, ctrl-c in the terminal or by clicking the cross in the top right

You can change value in the maps
These consist of the following elements:

  • C : ceiling color in RGB value
  • F : floor color in RGB value
  • NO : texture for north facing wall
  • SO : texture for south facing wall
  • EA : texture for east facing wall
  • WE : texture for west facing wall

Screenshots of the game

blue oldschool red-blue

cub3d's People

Contributors

kvnok avatar ovanrheenen avatar

Watchers

 avatar

Forkers

ovanrheenen

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