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kubejs-immersive-engineering's Issues

Not Working?

hey there i tryed to remove IE recipes by types like:
event.remove({type: 'immersiveengineeringAlloy'})
event.remove({type: 'immersiveengineeringBlastFurnace'})
event.remove({type: 'immersiveengineeringCrusher'})
event.remove({type: 'immersiveengineeringArcFurnace'})
event.remove({type: 'immersiveengineeringMetalPress'})
event.remove({type: 'immersiveengineeringSawmill'})
but the recipes are still loaded

[1.19.2] The Garden Cloche's Recipe Schema is currently unregistered.

See here:

// .register(name(ClocheRecipe.SERIALIZER), ClocheRecipeSchema.SCHEMA) // FIXME: ClocheRecipeSchema

Obviously somebody was aware of this already - it has a FIXME comment on the commented out line - but there's no associated GitHub issue report and it has been unchanged for 8 months, so I figure it was worth creating an issue to track the progress on it (and potentially serve as a reminder that it's still disabled).

GardenCloche Recipes wont work with IE version 1.18.2-8.0.1-147

Hi,

as soon as I install the latest IE version, my Garden Cloches scripts don't work anymore. I get the following error message in the server.text: https://pastebin.com/tRWCwiyL

As soon as I change them back to version 1.18.2-8.0.0-146, they work fine again. I have looked once and IE has changed the Recipes Serializer: https://github.com/BluSunrize/ImmersiveEngineering/commit/265b8b23852a0c2cb43a60e056fdb29e2660b5b6

Possibly this is interesting for you :)

My Cloche Code: https://pastebin.com/0KbmUB3X

[1.19.2] replacing ingredient or output in sawmill recipe causes error

when using KubeJS to replace an input or output, if that item exists in a sawmill recipe the recipe will error stating that it's missing the stripping boolean, even though the original recipe includes the stripping boolean.

recipe with stripping included

server log with every erroring recipe stripped except that which matches the recipe provided. All failed recipes as seen at the bottom are the same issue.

Versions:

  • Minecraft: 1.19.2
  • Forge: 43.2.23
  • KubeJS 6.2-build 15
  • Immersive Engineering: 9.2.2-165
  • KubeJS IE: 2.3-build 14
  • Architectury: 6.5.85
  • Rhino 2.2-build 272

Is 1.20.1 support planned?

Is 1.20.1 support planned, IE is out for that.

Thanks in advance for answering :)

EDIT: Afaik the only breaking change I see is KubeJSRegistries.biomes().getId(biome) being gone, otherwise it compiles just fine on 1.20.1.

Is dev.latvian.mods.kubejs.registry.RegistryInfo.BIOME.getId(biome) the replacement?

[1.18.2] IE metal press recipes aren't being removed

onEvent('recipes', event => {
  event.remove({ type: 'immersiveengineering:metal_press', output: '#forge:plates' });
}

Nothing gets removed the first time the game is loaded; only works after exiting and rejoining the world

Squeezer Support

Didnt see anything regarding the squeezer in the description of the mod so was wondering if squeezer support could be added.

Request: Thermo Block Support

Would like a way to assign temperatures to blocks for the Thermoelectric Generator, unless there is already a way to do that that I cannot find.

Request: Blueprint Support?

I was just wondering if it'd be possible to support custom blueprints for the Engineer's Workbench?
I've tried using the datapack method to add a tweaked recipe, but it just throws errors at me!

Request: Recycling Recipe Support

As the title. Arc furnace recycling recipes, for things such as reducing armor back to ingots, aren't currently supported by KubeJS, as I noticed while trying to replace the output of some of its recipes.
Please note that arc furnace recycling is not the same as regular arc furnace recipes, which work fine already.

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