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arkanoid's Introduction

Arkanoid game based on task provided by Dragons Lake on their Framework.

Rules

It is required to use our framework. We do not accept solutions created using other libraries (like SFML, SDL2 etc). Functionality provided by Framework should be enough to do all required drawing. You can load TGA, JPG and PNG images as sprites with it. We have included all necessary assets in the folder β€œData”. You can use these or any other assets which you want. Window size should be possible to set from the command-line, e.g.: game -window 800x600

Overview

The player controls a platform which can move left and right. The goal is to destroy all blocks by deflecting the ball with the platform. Note: it is not required to make level switching for this task (one game level is enough). However, you can make more levels if you want.

Player

The player can move a platform using left and right arrow keyboard buttons. Initially the player can choose the angle of the ball by pressing the left mouse button (the ball should be launched in the direction of the mouse cursor).

Ball

The ball moves linearly with a constant speed. It reflects from edges, blocks and the player's platform.

Environment

The level consists of blocks, which could be destroyed by a single hit. The ball should reflect from blocks after their destruction.

Win/loss conditions

The player loses when the ball is not caught by the platform. Victory can be achieved by destroying all blocks and catching the ball with the platform after. The game should be restarted after victory/loss.

Arkanoid.mp4

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