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magicalworldvr's Introduction

MagicalWorldVR

Magical world game in Virtual Reality

This is about the game in which the user is a character which has few constraints but is blessed with magical powers. Through out the game, the character journeys experiences multiple magical adventures. The user feels magically and runs through emotions like joy, fear and love.

Build

Android APK : The apk is present in Docs/ folder. The apk can also be downloaded from Google Play store via this link.

Google Playstore : https://play.google.com/store/apps/details?id=com.studio.innovation.magical

Demonstration Video

You can see the demo gameplay here.

Magix VR Gameplay

You can see the achievements video here.

Magix VR Achievements

Game Design Overview

You can find the design process related to this game here.

Achievements

Here is a least of achievements this game has achieved be this game in Udacity VR Nanodegree:

Fundamentals

Scale achievement (100 points) : Character is properly scaled up according to the game story.

Animation achievement (100 points) : Multiple animations are present in the games.

Lighting achievement (100 points) : The game is properly lighted in day time and also in night time.

Locomotion achievement (100 points) : The character can move using the ray cast in the direction it is seeing.

Physics achievement (100 points) : Physics is added in the game using RigidBody and Gravity.

Completeness

Gamification achievement (250 points) : The game is designed in a way so that user explores the land and adventures it unfolds.

Diegetic UI achievement (250 points) : The game represent interface elements naturally so users intuitively find things for themselves instead of using lot of text.

Alternative Storyline achievement (250 points) : The user has options to chose between two adventures in the game.

Challenges

User Testing achievement (250 points or 750 points) : The notes related to user testing are present in the user testing section in design document.

Compute Shader achievement (500 points) : Created a custom shaders for water movement in the ocean. Explaination is given in the design document.

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