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slide's Issues

Wall-climb

Using the mid-air-direction-switch powerup, the player is able to climb a single wall by repeatedly switching their direction upon walljumping.

Wall-Jump Boost

Example: in "testScene", jumping up against the bottom of the pillar on the far right, you will get boosted upwards drastically.

hello

its me rohan. trying to contact you, message back

Movement

  • is currently still done via rigidbody.velocity increments.
    This evokes strange behaviour and will result in somewhat floaty control behaviours down the line.
    Instead, manually change the positions in a movement handler.

One-Way Platforms not reliable enough.

use width of platform as buffer? compare top and bottom of platform against player's feet position and switch collision depending on both comparisons

Getting stuck on walls

The player is still able to get stuck on a while by changing their direction on a wall-bounce.

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