Giter Club home page Giter Club logo

qtnproperty's Introduction

Build Status

QtnProperty

This is user and programmist friendly properties for Qt framework

Overview

There are some limitations of standard Qt property system. This project is an attempt to make better properties. The key features are:

  • Properties hierarchy (properties can be organized in hierarchy at any depth)
  • Property widget to observe and edit properties in uniform way
  • Signals before and after property has changed
  • Property description - short text which help user to understand meaning and purpose of the property
  • Property state - property can be disabled or hidden at any moment
  • Serialization via QDataStream
  • Set/Get property value to/from QVariant and QString
  • Scripting support
  • Delegates to customize look and feel properties in property widget
  • PEG (property/enum generator) - it's optional tool like Qt moc which generates properties hierarchy from QML like files into C++ code.

Some screenshots of the Demo application: Demo_screenshot_linux Demo_screenshot_win

How to build

Requirements:

  1. Qt 5.2 framework or later
  2. Flex 2.5.37 and Bison 2.7 (for Windows can be found here) if you build QtnPEG tool

To build:

mkdir path_to_build
cd path_to_build
qmake path_to_QtnProperty/Property.pro -r
make

Or just open path_to_QtnProperty/Property.pro file in Qt Creator and build all. Generated libraries and executables will be placed into the 'path_to_build/bin-[linux|osx|win]' folder.

To run tests and demo:

cd path_to_build/bin-[linux|osx|win]
./QtnPropertyTests
./QtnPropertyDemo

QtnProperty project consists of five submodules:

  1. QtnPropertyCore static library - property classes (non GUI stuff)
  2. QtnPropertyWidget static library - QtnPropertyWidget, QtnPropertyView and property delegates (GUI stuff)
  3. QtnPEG tool - optional executable to generate C++ code for property sets from simple QML like files (*.pef files)
  4. QtnPropertyTests - tests for QtnPropertyCore library
  5. QtnPropertyDemo - demo application

How to use

Step 1.

To have QtnProperty in your project your should include QtnProperty.pri file into your pro file. It will add QtnPropertyCore and QtnPropertyWidget static libraries to your project.

    include(QtnProperty\QtnProperty.pri)

Step 2.

Then you can manually create property sets in your C++ code, create QtnPropertyWidget or QtnPropertyView widgets and assign property set to the widget:

class Ui_MainWindow
{
public:
    QtnPropertyWidget *centralWidget;
    ...
};

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    m_propertySet = new QtnPropertySet(this)

    auto floatValue = new QtnPropertyFloat(m_propertySet);
    floatValue->setName(tr("Value"));
    floatValue->setDescription(tr("Float value"));
    floatValue->setMaxValue(1.f);
    floatValue->setMinValue(0.f);
    floatValue->setStepValue(0.1f);
    floatValue->setValue(0.3f);

    auto textColor = new QtnPropertyQColor(m_propertySet);
    textColor->setName(tr("TextColor"));
    textColor->setDescription(tr("Foreground text color"));
    textColor->setValue(QColor(0, 0, 0));

    ui->centralWidget->setPropertySet(m_propertySet);
}

This example will show you something like this:

Example_screenshot_windows

Step 3.

If you want to use *.pef files to generate properties C++ code you need to build QtnPEG executable.

Step 4.

To use *.pef files in your project you should do the following in your pro file:

  • Define PEG_TOOL variable as full path to the QtnPEG executable
  • include PEG.pri file
  • list all *.pef files in PEG_SOURCES variable
PEG_TOOL = $$BIN_DIR/QtnPEG
include(../PEG.pri)
PEG_SOURCES += TextEditor.pef

Step 5.

Write *.pef file with propertyset declaration. See wiki for more info. For example TextEditor.pef:

#include "Core/PropertyCore.h"

property_set TextEditor
{
    Bool enableWrapping
    {
        description = "Enable/disable text wrapping";
        value = true;
    }
    
    Bool replaceTabsWithSpaces
    {
        description = "Automatically replace tabs with spaces";
        value = false;
            
        slot propertyDidChange
        {
            tabSize.switchState(QtnPropertyStateImmutable, !replaceTabsWithSpaces);
        }
    }
    
    UInt tabSize
    {
        description = "Number of spaces to be placed.";
        state = QtnPropertyStateImmutable;
        value = 4;
    }
}

Step 6.

Include generated TextEditor.peg.h and TextEditor.peg.cpp files into your project.

Step 7.

Now you can use QtnPropertySetTextEditor class (defined in generated files) in your C++ code like this:

    QtnPropertySetTextEditor params;
    params.enableWrapping = false;
    if (params.replaceTabsWithSpaces)
        document.replaceTabsWithSpaces(params.tabSize);

Video of GUI testing using Froglogic (c) Squish test framework is here.

qtnproperty's People

Contributors

lexxmark avatar ppiecuch avatar ibnz avatar kmkolasinski avatar gray-z avatar

Watchers

James Cloos avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.