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License: GNU General Public License v3.0
The new platform constructor should make sure that startingPointX <= endingPointX, if that is not the case, it switches them, so that it can be safely called with any two points on the same y.
In light of the implementation of getX/YAfterMove in the SingleBlockEntity class, it makes sense to use these new functions in the now overriding method Player::getX/YAfterMove, so it should be changed.
The new field is going to have the value true if during the last levelUpdate() call the enemies or the turrets positions were updated, false otherwise. Useful for knowing when to print the level again.
Platform::print prints the platform using the ncurses.h functions (mvaddch is fine), assume startingPointX <= endingPointX
checkCollisions1 checks for collisions where the x and y of the entities involved are not the same, checkCollisions2 checks for the "actual" collisions
Nelle guidelines del progetto c'e' scritto che il player deve essere in grado di potere tornare indietro nei livelli e trovarli esattamente come li ha lasciati.
Come abbiamo intenzione di implementarlo? immagino ci siano dei counter incrementali per la generazionedi bonus e nemici, ma lo stato attuale della mappa dove e' locato?
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