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hephaestus's Issues

Change platform constructor

The new platform constructor should make sure that startingPointX <= endingPointX, if that is not the case, it switches them, so that it can be safely called with any two points on the same y.

Change implementation of Player::getX/YAfterMove

In light of the implementation of getX/YAfterMove in the SingleBlockEntity class, it makes sense to use these new functions in the now overriding method Player::getX/YAfterMove, so it should be changed.

Implement Platform::print

Platform::print prints the platform using the ncurses.h functions (mvaddch is fine), assume startingPointX <= endingPointX

Implementazione locazione mappa

Nelle guidelines del progetto c'e' scritto che il player deve essere in grado di potere tornare indietro nei livelli e trovarli esattamente come li ha lasciati.
Come abbiamo intenzione di implementarlo? immagino ci siano dei counter incrementali per la generazionedi bonus e nemici, ma lo stato attuale della mappa dove e' locato?

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