My reimplementation of 4koneko in C#. This is a work in progress so far, ideally I would also show this off.
However this is my first time working with C# and I'm not sure of the best practices, so I'm eyeballing it.
Of course, made in MonoGame.
- Main menu
- Settings menu
- Level editor
- Level loading
- Level saving (as .qp)
- Level playing
- Loading remote levels from .json file
- Parsing .qp, loading and playing
- UI library
- Scene manager library
- Game library
So far only Windows, though I did pick the crossplatform template, so if you figure it out, let me know.
You need to have MonoGame installed.
Then, open the .sln file in Visual Studio 2022 and build it.
If you want to build it from the command line, you can use dotnet build
in the project directory.
You can run it from Visual Studio, or you can run the .exe file in the bin/Debug/net5.0-windows folder.
I'm not sure if I want to accept contributions yet, but if you want to, you can open an issue or a pull request.