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The official mirror of the main KolibriOS repository
When launching the game just starts randomly blinking then its splash screen, then a one-color background (I could not capture the moment with the splash screen), but in general I could not launch the game normally.
If fixing Gngb is not possible due to lost source code, or other reasons, maybe it will be good idea to port mGBA in KolibriOS.
https://github.com/mgba-emu/mgba
Please clarify the licensing conditions; better visibility for GitHub clone.
Also consider adding a README.
Now the system only utilizes the first system CPU, it should be able to utilize all the system. This requires a lot of preparation because kernel subsystems should be aware of multi-threading possibility to prevent data races. Also since the change is system-wide and touches a lot of subsystems, it's required to establish a strong test system to support the development process.
Tasks to perform:
If close the program using "X" button of the window, last played in game sound hangs on, continuing to play the system as a single infinite note.
When running a simple Windows program, which should print some output and then wait for any key press to close the console, kwine prints output a big amount of time, without waiting for any input at all.
P.S. Judging on screenshot, where last output is not fully printed (missing number itself), I have a sneaking suspicion that it's outputting it endlessly.
In Windows Hyper-V,the mouse and the keyboard cannot be used.
The programs Backy
, Beat
and PlayNote
need updating.
tupfile
for auto building these 3 programs.The @open
application passes paths without quotes, which means that if there are spaces in the file path, the argument parser in C programs treats them as separate arguments. This behavior breaks DGEN
. It is necessary to come up with an optimal solution so as not to break programs that do not understand quotes.
If you expand Eolite to full-screen by double-clicking on the top frame, and then close and reopen it, it opens shifted downward, covering the taskbar. And it has two random states of this shift, smaller and bigger.
Perhaps this problem occurs not only in Eolite, but it's the only program where I've found the ability to remember the position and open to full screen. The same bug also occurs with KFM2.
Eolite in full-screen:
Eolite after optional interacting, closing and reopening, case 1:
Eolite after optional interacting, closing and reopening, case 2:
Emulation seems to have very low speed and big latency input, even for such low-spec system, so it is probably a bug, not a feature.
Also, it will be good to open file open dialogue, if the program launched without ROM file specified (in fact, that is true for all emulators and most programs in the system, I suppose).
Currently we have two test suites I'm aware of: UMKa and runtests.py.
The uniform test system should be established and made easy to use.
The project contains many png images that can be losslessly optimized, using tools such as pngslim
.
This will save some bytes and should not impact decoding performance.
I could not register on the Kolibri forums to discuss with the community... so I have started this work as a draft GitHub Pull Request.
Hopefully you can accept the PR...? (Or please direct me to the process with SVN).
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