Comments (9)
I don't drive :)
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I would love to see that as well.
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If this app used audio_service, rudimentary Android Auto and Apple CarPlay support would "automatically" be added. I will try and whip up a quick PR for this soon.
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Any news on this ? I'd be delighted to have basic controls on Apple CarPlay.
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The app uses audio_service now, so it should be supported out of the box. Again, I don't drive so I can't test.
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It looks like Google has a desktop head unit option that allows for testing Android Auto without the need for a head unit. It basically runs Android Auto in an emulator on your dev box. Not sure if Apple has something similar for carplay though. Hope this helps! I really like Koel and would love to see it get Android Auto support
https://developer.android.com/training/cars/testing
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Is there any further information on this? i just got a car with android auto, and it does not seem to work. Is there anything i can do to help test this?
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I don't know the framework or the language, but I would be super down to help.
This documentation should help if it's something anyone is interested in working on: https://developer.android.com/training/cars/media
For me, this is the most important feature a music app can have.
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Related Issues (20)
- Buy app without google play?
- Chomecast support? HOT 1
- Add License
- Feature Request: F-Droid Release HOT 18
- Push new Google Play release HOT 5
- updated to Flutter 3.0.5 and updated libraries HOT 4
- How to build HOT 2
- How it work for IOS ?
- Which version of Flutter do I need? HOT 10
- (iOS) Mobile app becomes inactive HOT 1
- [Feature Request] Have Albums show up under Artists
- (iOS) Mobile app becomes inactive HOT 4
- Can't Build HOT 6
- Koel v2.0 Problems HOT 9
- how to use?
- [Feature Request] Specific use for the cellphone return button HOT 1
- Lock screen player disappears after 1st song
- iOS Build fails HOT 1
- [iOS] Add way to "undownload" or remove downloaded songs
- Why Open Source Software Charges on the Play Store
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