#include <iostream>
#include <GL/glut.h>
#include <math.h>
#include "models.h"
int main(int argc, char** argv) {
instructions();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA);
glutInitWindowSize(screenWidth, screenHeight);
glutInitWindowPosition(0, 0);
glutCreateWindow("Window");
glutFullScreen();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
init();
glutMainLoop();
return 0;
}
void instructions() {
std::cout << "Welcome to Rubik's Cube Engine!\n--------------------------------\n" << std::endl;
std::cout << "Controls\n" << std::endl;
std::cout << "ALT + F\t\tToggle On Fullscreen" << std::endl;
std::cout << "ESC\t\tToggle Off Fullescreen" << std::endl;
}