Kodai Takao's Projects
ARKit blendshape controller / recorder for unity.
GPU voronoi tesselation using Jump Flooding Algoithm
Spatial Hashing Algorithm with GPU Acceleration
Laplace Equation Solver for Unity (GPU Accelerated)
This package can create light beam performance with Unity's timeline functionality.
This package can control your gameobjects' visibility using timeline without stopping any behaviour update.
Open Sound Control (OSC) C# classes interface for the Unity3d game engine
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes