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sonic-06-stage-editing-archive's Issues

Object Models

A lot of templates need models to be more usable, this should be done by exporting the original XNO to DAE, scaling it down to 1% of the size, remove the Vertex Colours (for certain models which use them in a non standard way for extra detail), renaming the materials to not have .xno in them and then converting them to a Generations Model using the Model Converter in Skyth's Tool pack.

Some objects (such as enemies and physics props) will need multiple models depending on the parameter type, and others (such as the player_goal object) may benefit from a frame of an animation to make it easier to visualise the actual object position.

Better Documentation

As in, guides for how to set up stage imports rather than just GLVL stuff.

I know the process, but actually writing it down is... Yeah. A thing.

Improve Template Readability

The templates all have no default values (except for uint32 values) or descriptions for any parameters. The parameter names are also ripped straight from the .prop files in game.arc, so some are very vague.

Manually edit the templates to fill in this information.
Also define model references, give object descriptions and preview boxes (for volumes)

Object Physics List

Valid entity names for the Object Physics object seem to be contained inside Common.bin in object.arc, however, this format makes no sense to me.

So we'll either need the format understood to make an accurate list or just brute force it and test every entry in the string table, which would be a very long and tedious task.

Missing Models for common_path_obj

We seem to be reading the file incorrectly in Marathon, as the list I made turned out to be incomplete.
Need to look through PathObj.bin and pick out the missing entries and their models.

Documentation

Actually document the process of importing a stage, be it original or from '06 itself. As only a few of us know how to do it reliably, limiting this archive's usefulness.

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