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License: GNU Lesser General Public License v3.0
Drones who companion
License: GNU Lesser General Public License v3.0
Hello
if I view enemies using navlink sattelite in Space Exploration mod, the companion drone flies at that spot without me issuing an attack order, then dies...
It's because the navlink is done by entering a godmode state or something where the character is invisible, so the companion drone thinks the player teleported and follows the navlink instead of staying with the actual character body
I believe it does that even with attack behavior off but not sure
When placing a drone, and you are in range you get disconnected from the server because of de-sync
Cross posted with EE at raiguard/EditorExtensions#126
Not sure where the bug / fix should actually live.
Editor Extensions and Companion Drones mods and the testing lab setting of Editor Extensions enabled.
When entering a testing lab surface the companion drones think your buldings, and base worker robots are enemys and start attacking. A bit after you return they stop attacking.
Toggling off your Companion Drone attack before entering the testing lab prevents this from happening.
Load the attached save file.
Make sure the Editior Extension Per Player setting of testing lab is set to Force or Player
Enter the testing lab
Wait a few seconds
Exit the testing lab to find your companion drones running amok.
Hello, Im frequently having a problem with companions not taking up new jobs, most of the time I need to shedule destroying of a tree in order to refresh them, but there are times that it doesn't help either. In such case I have to wait some undefined long time for it to refresh on its own. I remember that this issue existed even in times of automatrons being used as drones in earlier version of the mod.
Im including my save with it happening right now.
nowy.zip
BTW. If you ever need a regular flutter dev, gimme a call...
companion drone gets in the way when right click mining, and get deleted
Not quite a minor issue, I had to stash mine away because they give me more chores
Also I'm not sure right now whether there's a hotkey for accessing their inventory either insteady of trying to click them as they move around. With spiders its shift + e. Certainly if I have 2 I can't choose which's inventory I would open by hotkey if there's one. Perhaps a gui with a list of active companion drones is necessary
Failed to load mod. "Error while loading entity prototype "companion-construction-robot"(construction-robot): Key "direction_count" not found in property tree at ROOT.construction-robot.companion-construction-robot.idle" v(1.0.2.1
Been having problems with Space Explorations trim function, not trimming chunks containing hidden entity speed_stickers.
Is there a way to delete the hidden entities?
Anyway thank you for this awesome mod!
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