Modular IPC-based desktop launcher service, written in Rust. Desktop launchers may interface with this service via spawning the pop-launcher process and communicating to it via JSON IPC over the stdin and stdout pipes. The launcher service will also spawn plugins found in plugin directories on demand, based on the queries sent to the service.
Using IPC enables each plugin to isolate their data from other plugin processes and frontends that are interacting with them. If a plugin crashes, the launcher will continue functioning normally, gracefully cleaning up after the crashed process. Frontends and plugins may also be written in any language. The pop-launcher will do its part to schedule the execution of these plugins in parallel, on demand.
- User-local plugins:
~/.local/share/pop-launcher/plugins
- System-wide install for system administrators:
/etc/pop-launcher/plugins
- Distribution packaging:
/usr/lib/pop-launcher/plugins
- User-local scripts:
~/.local/share/pop-launcher/scripts
- System-wide install for system administrators:
/etc/pop-launcher/scripts
- Distribution packaging:
/usr/lib/pop-launcher/scripts
Example script
#!/bin/sh # # name: Connect to VPN # icon: network-vpn # description: Start VPN # keywords: vpn start connectnmcli connection up "vpn-name"
Whether implementing a frontend or a plugin, the JSON codec used by pop-launcher is line-based. Every line will contain a single JSON message That will be serialized or decoded as a Request
, PluginResponse
, or Response
. These types can be referenced in docs.rs. IPC is based on standard input/output streams, so you should take care not to write logs to stdout.
The frontend will send Request
s to the pop-launcher service through the stdin pipe. The stdout pipe will respond with Response
s. It is ideal to design your frontend to accept responses asynchronously. Sending Interrupt
or Search
will cancel any active searches being performed, if the plugins that are still actively searching support cancellation.
Plugins will receive Request
s from pop-launcher through their stdin pipe. They should respond with PluginResponse
messages.
If you are writing a frontend, you are sending these events to the pop-launcher stdin pipe. If you are writing a plugin, the plugin will be receiving these events from its stdin.
pub enum Request {
/// Activate on the selected item
Activate(Indice),
/// Activate a context item on an item.
ActivateContext { id: Indice, context: Indice },
/// Perform a tab completion from the selected item
Complete(Indice),
/// Request for any context options this result may have.
Context(Indice),
/// Request to end the service
Exit,
/// Requests to cancel any active searches
Interrupt,
/// Request to close the selected item
Quit(Indice),
/// Perform a search in our database
Search(String),
}
{ "Activate": number }
{ "ActivateContext": { "id": number, "context": id }}
{ "Complete": number }
{ "Context": number }
"Exit"
"Interrupt"
{ "Quit": number }
{ "Search": string }
If you are writing a plugin, you should send these events to your stdout.
pub enum PluginResponse {
/// Append a new search item to the launcher
Append(PluginSearchResult),
/// Clear all results in the launcher list
Clear,
/// Close the launcher
Close,
// Additional options for launching a certain item
Context {
id: Indice,
options: Vec<ContextOption>,
},
// Notifies that a .desktop entry should be launched by the frontend.
DesktopEntry {
path: PathBuf,
gpu_preference: GpuPreference,
},
/// Update the text in the launcher
Fill(String),
/// Indicoates that a plugin is finished with its queries
Finished,
}
{ "Append": PluginSearchResult }
,"Clear"
,"Close"
,{ "Context": { "id": number, "options": Array<ContextOption> }}
{ "DesktopEntry": { "path": string, "gpu_preference": GpuPreference }}
{ "Fill": string }
"Finished"
Where PluginSearchResult
is:
{
id: number,
name: string,
description: string,
keywords?: Array<string>,
icon?: IconSource,
exec?: string,
window?: [number, number],
}
ContextOption
is:
{
id: number,
name: string
}
GpuPreference
is:
"Default" | "NonDefault"
And IconSource
is either:
{ "Name": string }
, where the name is a system icon, or an icon referred to by path{ "Mime": string }
, where the mime is a mime essence string, to display file-based icons
Those implementing frontends should listen for these events:
pub enum Response {
// An operation was performed and the frontend may choose to exit its process.
Close,
// Additional options for launching a certain item
Context {
id: Indice,
options: Vec<ContextOption>,
},
// Notifies that a .desktop entry should be launched by the frontend.
DesktopEntry {
path: PathBuf,
gpu_preference: GpuPreference,
},
// The frontend should clear its search results and display a new list
Update(Vec<SearchResult>),
// An item was selected that resulted in a need to autofill the launcher
Fill(String),
}
"Close"
{ "DesktopEntry": string }
{ "Update": Array<SearchResult>}
{ "Fill": string }
Where SearchResult
is:
{
id: number,
name: string,
description: string,
icon?: IconSource,
category_icon?: IconSource,
window?: [number, number]
}