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playbook's Introduction

Playbook Demo

MacOS build only.

Run as User

  1. Clone the repo: git clone https://github.com/KiraCorbett/playbook.git
  2. Double click the Demo.zip and Spawn.zip to extract the directories.
  3. Double click Demo.app to open as Unity game.

Run as Developer

  1. Clone the repo: git clone https://github.com/KiraCorbett/playbook.git
  2. Ensure that you are using Unity version 2020.3.8 or higher.
  3. Open the Unity environment and locate the project to open it.
  4. Double-click on the scene you wish to Demo. The "Demo" scene contains object manipulation. The "Spawn" scene instatiates objects.
  5. Click the "Play" button to run Unity in Game Mode.

Notes

  • The Spawn scene was the initial development code for spawning cubes into the scene from a 3D button.
  • Rotation is not complete; was having issues getting the x and y quaternion values. For the sake of the demo, the rotation only rotates along the y-axis. I believe that using Quaternions for a simulation of precise rotation would provide value rather than using Rotational functions built into Unity. A lot of Unity methods can "fake" physics which works for most games but when working with manipulation sometimes precise points are valuable. See more notes in Rotation.cs.
  • For sake of the demo, user experience and use cases were not considered.

Future

I have always wanted to create a view cube in Unity to mimic the movement Gizmos in Unity scenes. My initial idea was to create a mimic rotational gizmo in Fusion 360 then import it in Unity as a mesh so that rotation can take place along the x, y, and z axes in an intuitive way for the user. Some neat things I would consider expanding on after basic rotation include:

  • User intuitive object manipulation tools e.g. visual gizmo for translation, rotation, and scaling.
  • Real rotation with Quaternions
  • Spawn an element then be able to click on any spawned element to update it's movement.

playbook's People

Contributors

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Watchers

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