kinsi55 / beatsaber_tweaks55 Goto Github PK
View Code? Open in Web Editor NEWA collection of various tweaks which by themselves are too simple for their own designated mods
License: MIT License
A collection of various tweaks which by themselves are too simple for their own designated mods
License: MIT License
I think you should maybe merge some of this features in Tweaks55.
But if you do, don't forget to give them credits ๐.
Due to the bomb color optimizations the default bomb color is now completely black instead of shaded, lowering bomb visibility greatly.
Possible fix - Add a toggle to completely disable the bomb coloring patch, or a toggle for which shader the bombs use.
(if I understood how the patch works)
v0.3.6:
v0.3.7:
(Images were taken with the same config, I don't believe I have any other mods that would have affected the bombs)
Title.
There's a typo in the readme of this repo at 'Hide / Disable 'Raw Score' number' in the UI section. Currently it says 'Accuacy', but this should probably be 'Accuracy'.
Pretty self explanatory, if you have "skip health and safety" on then launch the game with the "editor" launch parameter the game decides to skip the editor and just launch normally into the game
When turning off the static lights toggle and restarting the game, the toggle appears on. The static lights are still off but the toggle is not properly reflecting if static lights are on or not.
Title.
First of all, thank you for your great work. Finally I found a mod that allows me to reduce the rumble. Currently, the reduction of the rumble does not affect the menu and also not when I cross the lightsabers. Would it be possible to extend the rumble reduction so that it is active everywhere?
I play with the old Oculus Touch Controllers, which unfortunately vibrate unbearably loud that I can't play with them without annoying other people in the same room.
It would be nice to toggle the in game camera noise/grain effect as found in ParticleOverdrive.
So then I would only need 1 mod.
The text that shows how much score the slice gave (/115) is not that useful for the player in real time and might also be distracting. Taking into account mods that provide an aggregated overview of the slice performance, I think it's beneficial to be able to turn per slice scoring off.
The wall crash patch is reading Config.Instance.disableSaberClash
instead of Config.Instance.disableWallRumbleAndParticles
Whoops?
Yeet the burn marks on the platform
I'm finding that slow down after a bad cut (assumingly for the player to realize mistake and concentrate) is very off-putting and it irritates the crap out of me because I'm losing my rhythm. Maybe there is an easy way to disable this behavior?
P.S.: It's weird that I am the only one having an issue with this, because I could not find anything related to this on google. Maybe I am missing something and the switch is already implemented in game and everybody knows about it, or i'm just using wrong keywords. -_-
Thank you.
Hello,
when using multiplayer mods and when I check single-platform usage (to imitate single platform and environment to use Chroma etc) during multiplayer sessions - world particles and maybe more when disabled with this mode are enabled here.
The Mod Assistant description of this mod says
A collection of various tweaks which by themselves are to simple for their own designated mods
"to" should be corrected to "too", in the readme, description of the repo and on Mod Assistant itself
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