The post navigation system is a package for Unity to allow automatic generation of posts that can be used as points in the world for AI to pathfind to. It also comes with other tools for managing agents in your game.
If I don't want to use zones, my agent has to search through every post in the level. I want to be able to just target specific posts in my vicinity to run my post selector on.
We can use spatial partitioning to split the posts into cells and then only get the posts in neighbouring cells to the agent, reducing the total number of posts the post selector has to iterate through
Currently the post selector and post generation relies on Unity's 3D NavMesh. I want to incorporate this to work with Unity's 2D tilemap, as well have game designers place zones within a 2d tilemap.