kezzo / awmobile Goto Github PK
View Code? Open in Web Editor NEWA "down to the basics" turn-based strategy game for mobile. Every level should feel like solving a strategic puzzle.
Home Page: https://twitter.com/KezzoDev
A "down to the basics" turn-based strategy game for mobile. Every level should feel like solving a strategic puzzle.
Home Page: https://twitter.com/KezzoDev
Includes:
The camera rotation is directly bound to the device resolution which causes it to rotate faster on higher resolution displays
When scrolling over the map, the camera will not immediately follow the camera. There is a small delay which causes the whole scrolling to feel unresponsive.
Is it really necessary to save the units in lists.
Is there a better way to get all enemy units or another way to calculate the nearest enemy?
with a (Max/Min zoom level)
You can see both units movement previews at the same time
The camera shall follow the Units of the AI, while it is the AI's turn.
When moving a unit and selecting another unit, while the first unit is still moving, the selected unit will be deselected, when the first unit finished moving.
So for example simple ground tanks can attack air units.
It is possible to end the turn of the AI, which has some unforeseen consequenses.
Repo:
(Implement balancing to able to configure damage of a unit separately for every unit)
They only attack when they stand next to the enemy unit
Display damage that will be done directly on the healthbar.
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