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hiddentemplesrts's Issues

Add delivery points

Once braves has finished their task in a Source, they go to the nearest delivery point and deposit all they are carrying

Needs #7

Create buildings within NavigationPolygonInstance

I want to implement a building system. For units movement, I'm using NavigationPolygonInstance, with some "negative" areas where units cannot break through.

Each building type will have its own scene.

The problem is: what happens when a new building is created, a building scene is instanced? How do I edit the NavigationPolygonInstance to add a new "negative" area around the new building has been built, so units cannot break trough?

I thought I could create an NavigationPolygonInstance within the building scene, so both Navigation nodes (in the building scene and the parent scene (called Main)) could merge... but it's not working, so I'm running out of ideas.

Here's a pic of my project, the main building (red roof) and the farm are not instanced scenes, they are embedded in the Main scene.

Units go to work when Source clicked

Currently, units start working in a Source as soon as they enter on Source area.

They must implement the same behaviour as buildings you can take shelter, only start when clicked

Child button is not removed

When clicking at button to unselect unit, unit is unselected but button is not erased from UI.

Can use the button to count selected units and unselect them all at once...

Tasks must be autonomous

Tasks (aka farms, trees...) must be autonomous in order to:

  • manage 1 or more braves working
  • having more than one resource sources in the map

Add Global game state for better management

Recover units from shelter

Units that took shelter in some building, must back to the game when needed

The units must appear as unit buttons

Fix units movement

Units move in some point around the click, randomized, we need them to move right in the click point

Refactor project

Rename variables, methods, assign responsabilities carefully...

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