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View Code? Open in Web Editor NEWAn educational implementation of Fabled Lands.
An educational implementation of Fabled Lands.
He tells you of his life-long quest to find the ‘Greatest Story
Ever Told’. It is said that the god, Sig, in his aspect as the Divine
Bard, passed this knowledge to a mystic called Damor the
Hermit. He lives alone in a lost cave, awaiting the day when he
can pass on the story to the one who finds him.
‘I am too old now to pursue the quest – so I pass it on to
you. I believe he can be found in the foothills of the Spine of
Harkun, the mountains to the north. If you find Damor you
will become a great Troubadour!’
Acquire the codeword Anthem. Turn to 100
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
The Blue Griffon Tavern is frequented by soldiers and
mercenaries. The tavern costs you 1 Shard a day. Each day you
spend here, you can recover 1 Stamina point if injured, up to
the limit of your normal unwounded Stamina score.
If you have the codeword Axe or if you have a black
dragon shield, and want to find Yanryt the Son, turn to 451.
If not, but you want to spend a further 3 Shards buying
drinks all round at the bar, and listen for rumours, turn to 341.
Or you can return to the town centre – turn to 400.
The War-Torn Kingdom 19
Reference features required (if any)
Same as here
#18
Choices
Inventory Access
#393
Additional context
*Is your feature request related to a problem? At the beginning a character should be created
A clear and concise description of what the problem is.
Ex. a missing requirement for section 1 is '...'.
A character is created with the type and everything else defined
Describe the solution you'd like
API description
GET /api/player/characters/all -> Get all characters
POST /api/player/getCharacter-> Get character from current player
POST /api/player/setCharacter -> Argument a PlayerDto
Additional context
You tell him who you are, and that General Grieve Marlock’s
brother, the Governor of Yellowport, is your personal friend.
His eyes widen as recognition dawns on his fat, greedy face.
‘Ah, er... my lord!,’ he cries. ‘I was merely jesting! Umm....
We were, I mean to say, perhaps you need an escort?’
‘I think we require a levy in order to carry out the important
mission the governor has entrusted to me,’ you say. ‘Sixty Shards
ought to do it, Captain!’
The Sokaran captain hands over the 60 Shards (add it to your
Adventure Sheet) and leads his men off your ship.
You sail on. Turn to 439.
Reference features required (if any)
Managing Shards (#10)
Additional context
Easy
Lacuna is the Goddess of the Moon, and of the Wilderness. Sheaids hunters, and woodsmen, and travellers in the lost places ofthe world. Her temple here is a long hall of oak, covered invines and plants of all kinds. Inside, flowers fill the air with apure and clean scent.
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
Additional context
Add any other context or screenshots about the feature request here.
‘Stop, stop, I surrender!’ yells the tree. You cease your attack. ‘I guess you can pass, in view of recent events!’ it says grudgingly. Then it uproots itself with a great tearing sound, and shuffles out of the way. ‘There you go!’ mutters the tree, ‘You can blooming well pass.’ Get the codeword _Apple_. You walk through the thorn bush gate. Beyond, you find several huge oak trees whose branches are so big that they are able to support the homes of many people.
Turn to **358**
Reference features required (if any)
Additional context
Add any other context or screenshots about the feature request here.
You are about to leave when you see a crowd gathered around a slim pasty-faced scholar at a card table. ‘By the Three Fortunes, but I’m hot tonight!’ he cries. It seems he is on a winning streak. You notice a couple of dodgy-looking ruffians watching the scholar carefully. Wait and follow the scholar turn to 540, Return to the city centre turn to 100
Reference features required (if any)
simple AB choice feature
You ask for a kiss. ‘Oh no!’ cry the mer-folk, ‘A kiss is not so
easily won! Tell us a tale to stir our hearts – then we may reward
you.’
Make a CHARISMA roll at Difficulty 9.
Successful CHARISMA roll turn to 12
Failed CHARISMA roll turn to 281
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
Your ship is thrown about like flotsam and jetsam. When the
storm subsides, you take stock. Much has been swept overboard
– you lose 1 Cargo Unit, if you had any, of your choice. Also,
the ship has been swept way off course and the mate has no idea
where you are. ‘We’re lost at sea, Cap’n!’ he moans.
Turn to 90
Paste the original text of the section.
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
Additional context
Add any other context or screenshots about the feature request here.
The priests of Alvir and Valmir are overjoyed that you haver eturned the golden net. The high priest rewards you with 100Shards and a magic weapon, a rune-engraved trident. Note the weapon, a trident (COMBAT +1), on your Adventure Sheet,and turn to 220.
Acquire shards needed
Reference features required (if any)
#215
Inventory (Pick up a weapon)
Additional context
Add any other context or screenshots about the feature request here.
Cross the silver nugget off your Adventure Sheet.‘Excellent,’ says the dragon, catching the nugget in one of itsclawed forelimbs.With that, it rolls over, and dives down into the lake. At thelast second, its tail whips up out of the water, inches from yourface.You could reach out and grab it, if you wanted to.Catch the tailturn to 362. Leave it well alone turn to 561
Reference features required (if any)
Catch the tail turn to 362
Leave it well alone turn to 561
Cross the silver nugget
Additional context
You come across a forest glade. Birds twitter in the trees, and woodland animals frolic playfully about. In the middle of the glade stands a mighty willow, ancient beyond reckoning.
trunk is hollow, and a wooden door has been set in the entrance. You step into the glade. Make a SANCTITY roll at Difficulty 9.
Successful SANCTITY rollturn to 356
Failed SANCTITY rollturn to 64
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
Additional context
Add any other context or screenshots about the feature request here.
Describe the bug
No CI makes for a sad panda.
You pass the leash over to the man in the palanquin, who leans
out and hands you over 75 Shards. You leave the slave market.
Turn to 400.
Reference features required (if any)
Managing Shards #10
Additional context
Is your feature request related to a problem? Please describe.
We need a mechanic to role the dice
Describe the solution you'd like
Heavy black clouds race towards you across the sky, whippingthe waves into a frenzy. The crew mutter amongst themselvesfearfully. If you have the blessing of Alvir and Valmir, whichconfers Safety from Storms, you can ignore the storm. Cross offyour blessing and turn to 439. Otherwise the storm hits with fullfury. Roll one die if you ship is a barque, two dice if it is abrigantine, or three dice if a galleon. Add 1 to the roll if youhave a good crew; add 2 if the crew is excellent.
Score 1-3 Ship sinks turn to 485
Score 4-5 The mast splits turn to 70
Score 6-20 You weather the storm turn to 439
Reference features required (if any)
Dice Roll as mentioned in text
Additional context
Add any other context or screenshots about the feature request here.
You grab the woman’s wrist and give it a painful twist. You are
not being cruel for the sake of it – she was about to steal your
money!
‘Oh, let me go,’ she pleads, showing you the little infant son
she’s carrying in her other arm. ‘I need the money for my
starving children and my poor crippled husband.’
Yellowport is full of wretched like this. With a snarl, you
push her away, tossing a coin after her for good measure (cross 1
Shard off your Adventure Sheet).
Later, strolling down by the canal, you find a small bundle
lying on the slick cobblestones. It is a doll wrapped in swaddling
clothes to make it look like a baby. Turn to 10.
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
If you have the codeword Animal, turn to 369. If not, read on.
The priestess, dressed in silken robes, and wearing a wreath
of oak leaves, says, ‘I have need of an adventurer like yourself.
For arcane reasons involving the secret mysteries of Lacuna, I
need the tusk of a boar. A were-boar, in fact. I believe they can
be found in the Forest of the Forsaken, in northern Golnir.
Hunt down a were-boar, and bring me a boar’s tusk. In return
I will teach you how to be a better scout.’
If you accept the mission, acquire the codeword Animal.
Turn to 544
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
Your ship, crew and cargo are lost to the deep, dark sea. Crossthem off your Adventure Sheet. Your only thought now is to save yourself. Roll two dice. If the score is greater than yourRank, you are drowned – turn to 680. If the score is less than orequal to your Rank, you manage to find some driftwood, andmake it back to shore. Lose Stamina points equal to the score ofone die roll and, if you can survive that, turn to 436.
If you have the codeword Dotage, turn to 667 immediately. If
not, read on.
Fort Estgard is one of three forts along the wall that runs
right along the border. Their purpose is to defend Sokara against
the ravening manbeasts of Nerech, which are constantly trying
to break through to raid the interior. The commander of the fort
desperately wants to see you.
‘My daughter, Alissia, has been kidnapped by the manbeasts!’
he says. ‘They are asking that I let one of their raiding parties
through, to attack the farmlands. I’m delaying my response as
long as possible, but if I don’t do something soon, they will kill
her! Please, I need a brave adventurer to rescue her!’
If you take up the quest, record the codeword Alissia.
Head east to Nerech The Plains of Howling
Darkness 225
North west to Fort Mereth turn to 299
South east to Fort Brilon turn to 259
West into the farmlands turn to 548
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
The Green Man Inn costs you 1 Shard a day. Each day you
spend here, you can recover 1 Stamina point if injured, up to
the limit of your normal unwounded Stamina score. When you
are ready, turn to 195.
Reference features required (if any)
Managing Shards (#10)
Additional context
Custom Choice Feature how long one should stay / spend how many shards and recover to Stamina Score
It is a tough climb upwards but not impossible.
If you have someclimbing gear, turn to 652.
If not, make a SCOUTING roll atDifficulty 10.Successful SCOUTING rollturn to 652
Failed SCOUTING rollturn to 529
Reference features required (if any)
Acquire Items
Additional context
Add any other context or screenshots about the feature request here.
You are walking through Bronze Hills. Virtually the whole area has been given over to mining. Everywhere, quarries and mineshafts abound. It is a horrible expanse of torn-up earth –hardly any areas of green are left. Great heaps of excavated rock,leeched of their useful minerals, mar the landscape. You find a quarry that is open to the public. That is to say, if you pay 50 Shards, you can dig for an hour in a silver mine.Pay 50 Shards and mine for silver turn to 668 Go to Caran Baru turn to 400 South into the Forest of Larun turn to 47 West to the River Grimm turn to 333 North west to the Western Wilderness turn to 276
Reference features required (if any)
pay & simple choice & show a map/location
Is your feature request related to a problem? Please describe.
We need a way to quickly see which endpoints are accessible and how to access them
Describe the solution you'd like
Describe alternatives you've considered
We could just read the source code, but this takes alot of time
Additional context
Swagger
If you are an initiate it costs only 10 Shards to purchase Elnir’s
blessing. A non-initiate must pay 25 Shards. Cross off the money
and mark CHARISMA in the Blessings box on your Adventure
Sheet.
The blessing works by allowing you to try again when you
make a failed CHARISMA roll. It is only good for one reroll.
When you use the blessing, cross it off your Adventure Sheet.
You can have only one CHARISMA blessing at any one time.
Once it is used up, you can return to any branch of the temple
of Elnir to buy a new one.
When you are finished here, turn to 568.
The temple of Alvir and Valmir is built like an upside-downgalleon. Alvir and Valmir are brother and sister, King and Queenof the Land beneath the Waves, masters of the sea. Theirservants and soldiers are the souls of the drowned, and when seasare rough and storm-tossed, sailors say that Alvir and Valmir arearguing again.If you have the codeword Anchor, turn to 531.Otherwise, you notice a sign on the temple door, whichsays: ‘Wanted: brave adventurer – apply to the high priest.’Become an initiateturn to 294Renounce worshipturn to 624Seek a blessingturn to 448Talk to the high priestturn to 411Leave the temple turn to 10
If you have a coded missive, turn to 676 immediately. If not,but you have the codeword Deliver, turn to 98 immediately. Ifyou have neither, read on.The soldier recognizes you. He bows and says, ‘Welcome,my lord. I will take you see King Nergan.’He leads you to Nergan’s mountain stockade, where theking greets you warmly.‘Ah, my local champion! It is always a pleasure to see you.However, I was hoping you had spoken with General Beladai ofthe allied army – we need that citadel. Now go. That is a royalcommand!’You leave, climbing down to the foothills of the mountains.Turn to 474.
Reference features required (if any)
#136
Additional context
Add any other context or screenshots about the feature request here.
The provost marshal takes you to an empty side chamber, away
from prying ears. Over a glass of fine wine you tell him of your
adventures in the Coldbleak Mountains. When you give him the
Royal Ring of the House of Corin, he knows that Nergan is
dead. Cross the royal ring off your Adventure Sheet.
Marloes Marlock is pleased indeed. He pays you 500 Shards
and awards you the title Protector of Sokara. Note it in your
Titles and Honours box. The title will give you instant respect
and command obedience in Sokara.
Also, after completing such a difficult test, you find the
experience has taught you much – gain 1 Rank and roll one die.
The result is the number of Stamina points you gain
permanently. Note the increase on your Adventure Sheet. Also,
don’t forget to increase your Defence by 1 as a result of your
gain in Rank.
Return to 10 and choose again.
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
There is a pause, as if you are both waiting for something tohappen. You realize the gods have not heard your prayer, asdoes your enemy. It snarls triumphantly, and slashes you acrossthe chest. Lose 2 Stamina. If you still live, you have no choicebut to fight it. Turn to 617.
Reference features required (if any)
Additional context
Lose 2 Stamina
You tell the high priest that you wish to renounce the worship
of Nagil. He brings out a small wax dummy, and carves your
name into it. Then he sets fire to it. The wax melts into a
puddle on the floor and the priest steps into it, leaving the
imprint of his foot.
‘Such is the fate of those who would deny Nagil, the Lord of
Death,’ he says.
When you ask if you must pay compensation to the temple,
he shakes his head, saying, ‘It is you who loses, not we.’
Do you want to reconsider? If you are determined to
renounce your faith, delete Nagil from the God box on your
Adventure Sheet. You must lose any outstanding resurrection
arrangements. When you have finished here, turn to 100.
Reference features required (if any)
Resurrection Arrangements lose flag?
Chose to renounce Faith?
God Box?
Additional context
The Stinking River has cut its way through the high groundhere. On the edge of the chasm that overlooks the river lies thevillage of High Therys. Just outside of town, three bodies hangon a gallows, slowly rotting. Inside, the villagers are having afete. They welcome you. You can get some rest andrecuperation here – restore up to 5 lost Stamina points.
When you are ready, you leave.Follow the river north turn to 576
Follow the river south turn to 82
Head east into the country side turn to 278
Go west to the main roadturn to 558
Reference features required (if any)
Diceroll as mentioned
Turn pages as mentioned
Additional context
Add any other context or screenshots about the feature request here.
Your ship, crew and cargo are lost to the deep, dark sea. Cross
them off your Adventure Sheet. Your only thought now is to
save yourself. Roll two dice. If the score is greater than your
Rank, you are drowned – turn to 680. If the score is less than or
equal to your Rank, you manage to find some driftwood, and
make it back to shore. Lose Stamina points equal to the score of
one die and, if you can survive that, turn to 173```
**Reference features required (if any)**
Section 680 & 173
You find a shadowy natural alcove in the rocky wall of a tunnel.
Desperately, you squeeze yourself into it, using all your skill to
hide in the darkness.
Several ratmen run past, but others sniff you out with their
highly developed sense of smell. You are overwhelmed by sheer
numbers. Turn to 308.
Reference features required (if any)
Additional context
Filler Content?
One of the militiamen recognizes you and shouts, ‘That’s theone who assassinated Marloes Marlock! Get him!’You turn tail and flee with fifteen militiamen on your heels.Roll one die. If you score less than or equal to your Rank, turnto 57. Otherwise, turn to 252.
He seems to see something he approves of because he says, ‘Perhaps. But first you must prove yourself. There is a knight, a man of great evil. He is known as the Black Dragon Knight – defeat him in battle and I will teach you. Bring me back his **black dragon shield** as proof of your valour.’ With that he turns and walks away.
‘But how will I find him? And then how will I find you?’ you cry.
‘Would you have me kill him for you as well?’ he asks over his shoulder. ‘As for the second, ask for me in the Blue Griffon Tavern in Caran Baru. My name is Yanryt the Son.’ Gain the codeword Axe and turn to **412**.
Reference features required (if any)
Additional context
Add any other context or screenshots about the feature request here.
The Coldbleak Mountains look as inhospitable and forbidding as
their name implies, their frozen flanks climbing high into the icy
clouds.
Climb into the mountains turn to 5
Enter Caran Baru turn to 400
Go west to the road turn to 347
Head into the farmlands turn to 548
Go south to the Lake of the Sea Dragon turn to 135
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
The slave market is a large, canvas-covered square. The poor
unfortunate slaves, people from all over Harkuna – from the
Feathered Lands, Golnir, criminals of Sokara, nomads from the
steppes, are paraded in chains on a dais. Merchants and nobles
bid for the slaves they want. If there is a tick in the above box,
turn to 610 immediately. If not, read on.
An unusual sale has come up – a little, furry, bat-winged
humanoid. It is one of the Mannekyn People from Sky
Mountain in the north and it is going for 50 Shards.
If you want to buy it, turn to 459. If not, you head back into
town. Turn to 400.
Reference features required (if any)
UNDETERMINED
Additional context
UNDETERMINED
A desperate battle ensues.Ghoul, COMBAT 3, Defence 7, Stamina 15If you win, turn to 196. If you lose, your adventures are over,unless you have a resurrection deal.
Reference features required (if any)
Turn to 196
Additional context
Add any other context or screenshots about the feature request here.
To renounce the worship of Lacuna, you must pass an ordeal of
judgment. This entails the high priestess throwing several silver
daggers at you, while you remain motionless.
‘If Lacuna sees it in her heart to forgive you, the daggers will
all miss,’ she claims.
Submit to the ordeal turn to 313
Remain an initiate after all turn to 615
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
King Skabb gives a cry of anger, and leaps at you in desperation, swinging a spiked mace in his hand. You must fight him, adding 3 if you have some **rat poison** to put on your weapon. If you use the poison, cross it off your Adventure Sheet.
King Skabb, COMBAT 5, Defence 7, Stamina 10
If you lose, your adventuring career will be over, unless you have a resurrection deal. If you win, turn to **554**.
Reference features required (if any)
Additional context
Add any other context or screenshots about the feature request here.
The militia take you alive. You lose all your money and possessions. Cross them off your Adventure Sheet. Then you are thrown into the dungeons of Yellowport. Turn to 454.
You have already cleaned the ratmen out of the tunnels below
the city but the old well will make a good cache for equipment
and money that you don’t want to carry with you. It has an
advantage over a town house – there is no risk of burglary or
fire. You may also rest here as long as you like, restoring any lost
Stamina points. Note ‘Secret cache, Yellowport – The War-Torn
Kingdom 327’ on your Adventure Sheet so that you can come
here whenever you are in Yellowport.
To go back to the city above, turn to 10.
Reference features required (if any)
Section 10
Description
Firstly we have to get the stats of the enemy as well as the current User. The User needs to roll two dice and once the dices have been rolled, the damage will be calculated. If the stamina of the enemy is down to zero the user has won the fight and will continue on his journey. If the enemy lives through the attack, he will strike at you. If you survive the attack you can attack again...
You will have to fight it.
Scorpion Shaman, COMBAT 5, Defence 8, Stamina 9
If you win, turn to 532. If you lose, your adventures are over
unless you have a resurrection deal
Describe the solution you'd like
One solution can be that we do a loop and the loop will break if the player or the enemy is down. If it is the players turn, the backend has to wait until the player has rolled their dices. The enemy will use the same procedure. It can return a boolean if the player has won or lost the fight.
IMPORTANT: Need to look for defense strategy!! (Better Armour => less damage), Should this be a new Issue?
Describe alternatives you've considered
Open for suggestions ;)
The approach of dawn has turned the sky a milky grey-green,like jade. The sea is a luminous pane of silver. Holding the tillerof your sailing boat, you keep your gaze fixed on the glitteringconstellation known as the Spider. It marks the north, and bykeeping it to port you know you are still on course.The sun appears in a trembling burst of red fire at the rim ofthe world. Slowly the chill of night gives way to brazen warmth.You lick your parched lips. There is a little water sloshing in thebottom of the barrel by your feet, but not enough to see youthrough another day.Sealed in a scroll case tucked into your jerkin is theparchment map your grandfather gave to you on his death-bed.You remember his stirring tales of far sea voyages, of kingdomsbeyond the western horizon, of sorcerous islands and ruinedpalaces filled with treasure. As a child you dreamed of nothingelse but the magical quests that were in store if you too becamean adventurer.You never expected to die in an open boat before youradventures even began.Securing the tiller, you unroll the map and study it again.You hardly need to. Every detail is etched into your memory bynow. According to your reckoning, you should have reachedthe east coast of Harkuna, the great northern continent, daysago.A pasty grey blob splatters on to the map. After a moment ofstunned surprise, you look up and curse the seagull circlingdirectly overhead. Then it strikes you – where there’s a seagull,there may be land.You leap to your feet and scan the horizon. Sure enough, aline of white cliffs lie a league to the north. Have you beensailing along the coast all this time without realising themainland was so close?Steering towards the cliffs, you feel the boat judder againstrough waves. A howling wind whips plumes of spindrift acrossthe sea. Breakers pound the high cliffs. The tiller is yanked outof your hands. The little boat is spun around, out of control, andgoes plunging in towards the coast.You leap clear at the last second. There is the snap of timber,the roaring crescendo of the waves – and then silence as you gounder. Striking out wildly, you try to swim clear of the razor-sharp rocks. For a while the undertow threatens to drag youdown, then suddenly a wave catches you and flings youcontemptuously up on to the beach.Battered and bedraggled you lie gasping for breath until youhear someone walking along the shore towards you. Wary ofdanger, you lose no time in getting to your feet. Confrontingyou is an old man clad in a dirty loin-cloth. His eyes have afeverish bright look that is suggestive of either a mystic or amadman.Now turn to 20.
Reference features required (if any)
Like a dice-roll-choice-feature to select the next goto: https://github.com/keykey7/fabbwled/issues/0
Additional context
closes #29
You swim up to your ship, and haul yourself on board. Thecrew is astonished to see you.‘Another one of the sea devils,’ says the first mate.‘We don’t want any more bad luck,’ says a crew member.‘Aye, we’ll have to kill this one as well,’ says the first mate.You try to protest, but your words come out as a bubbling,fishy warble. The first mate finishes you with his spear. Your adventuring days are over unless you have a resurrection deal. If you do have a deal, when you come back to life, note that you have lost your ship and crew – as far as they are concerned, younever came back from the depths.
Reference features required (if any)
Reseraction deal
lost ship
lost crew
Additional context
Add any other context or screenshots about the feature request here.
We need to implement a system to manage the player's available shards. The number of shards a player has should be a private integer that can only be manipulated through specific methods.
ShardSystem
.shardCount
).shardCount
from outside the class.AddShards(int amount)
to add a specified amount of shards.
SubtractShards(int amount)
to subtract a specified amount of shards.
GetShardCount()
to return the current number of shards.You follow the footprints to the mill, where you see an old lady
and two men brushing flour off their clothes.
‘Another successful year’s haunting!’ laughs the woman.
Quietly you creep back and tell the villagers what you have
discovered. Brimming with outrage, they go straight to the mill
and seize the three miscreants.
‘Old Megan!’ cries one of the villagers when he sees who is
the ringleader of the three. ‘So, you’ve been masquerading as a
ghost for these seven years, eh? Well, tomorrow we’ll take you
to the gallows and then you can play the part for real.’
Turn to 671.
Reference features required (if any)
Section 671
Your ship, crew and cargo are lost to the deep, dark sea. Cross
them off your Adventure Sheet. Your only thought now is to
save yourself. Roll two dice. If the score is greater than your
Rank, you are drowned – turn to 680. If the score is less than or
equal to your Rank, you manage to find some driftwood, and
make it back to shore. Lose Stamina points equal to the score of
one dice roll and, if you can survive that, turn to 591.
Reference features required (if any)
Get Rank
Roll two Dice
Stamina
Surviving?
Additional context
You have come to the foothills of the Spine of Harkun, in thenorth west of Sokara. The view is impressive: a massive wall offorested mountains, whose rocky, white-flanked peaks soarskywards into the clouds. These parts of the mountains areunclimbable but you notice a large cave at the bottom of amountain.
Investigate the cave turn to 665
Go east to the Citadel of Velis Corin turn to 271
South into the wilderness turn to 276
closes #36
Reference features required (if any)
Additional context
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