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Welcome to "Design Patterns in iOS"! This repository is your go-to resource for exploring a wide range of common design patterns in iOS app development. With detailed explanations and practical code examples. I also encourage contributions from the iOS developer community to make this repository a collaborative hub for knowledge sharing.

License: MIT License

Swift 100.00%

design-patterns-in-ios's Introduction

Hi there I am Kevin an iOS Software Engineer ๐Ÿ‘‹

  • ๐Ÿ† I'm a Kodeco(Raywenderlich) Founding Member.
  • โญ๏ธ Iโ€™m currently working on creating iOS Apps for more than 5-years.
  • ๐ŸŒฑ Iโ€™m on my way to Master iOS App Development.
  • ๐Ÿ’ผ Iโ€™m open to collaborate on open source projects using SwiftUI or Blockchain technology to create iOS apps.
  • ๐Ÿ“ซ How to contact me: [email protected]
  • ๐Ÿ”— My Linkedin Profile: Linkedin

My iOS Portfolio ๐Ÿ“ฑ

๐ŸŒŸ SwiftUI Projects โญ๏ธ UIKit Projects
01. iTunes Clone App 01. GitHub Followers App
02. TakeHome Project 02. Banking App
03. Pet Save App 03. Event Countdown App
04. Crypto Portfolio App 04. Photo Browser App
05. Appetizers App 05. News App
06. Locations App 06. Reminder App
07. HIITFit App 07. My Locations App
08. Cards App 08. Store Search App
09. Apple Frameworks App 09. Check List App
10. My Events App 10. Bulls Eye Game App
11. ChuckNorris Jokes App 11. Todo List App
12. The Met App
13. Todo List App

My iOS Certificates ๐ŸŽ–

Hacking with Swift Certificate Pro Swift Certificate Swift Design Patterns Certificate
Data Structures and Algorithms Professional iOS Development Level Up in Auto Layout

My books read for iOS ๐Ÿ“š

Hacking with Swift Book Pro Swift Book Swift Design Patterns Book
Swift Apprentice Book Expert Swift Book Auto Layout by Tutorials Book
UIKit Apprentice SwiftUI Apprentice Real-World iOS by Tutorials
Combine: Asynchronous Programming With Swift SwiftUI Cookbook Swift Cookbook

Github Stats ๐Ÿฅ‡

Kevin's github stats

Programming Language ๐Ÿ˜

Top Langs

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design-patterns-in-ios's Issues

Further information about Factory method Design Pattern

Hello Kevin,

First of all, thank you for all your useful explanation about design patterns.

You mentioned that Factory Method "Supports the Open-Closed Principle by allowing the addition of new subclasses without modifying the existing factory class.".

However, if we add a new case whatsApp, we need to update our enum and createMessageSender method. So we need to update the existing Factory class.

Is this true or have I misunderstood something?

Thank you in advance for your help,

Alexandre

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