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An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.

C# 100.00%
fishing fishing-game physics physics-simulation unity unity3d verlet-physics rope spring-physics csharp

unity3d-fishingrodmotion's Introduction

Implementing Fishing Rod Line Physics in Unity 3D

About:

This is an unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line (like a rope or a string) in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements. Unity version used: LTS 2022.3.15f1

Preview:

fishy

Values on the scripts can be finely tuned to get your desired physics behaviors in the Inspector.

How to Observe the Behavior:

To view the behavior in this project, first, ensure that your character is not moving (this is due to how I set up the Animation Controller). You can change how this works in your own project.

  • Press E to pull out your fishing rod.
  • Left click to cast your fishing your fishing rod.
  • Press Q to reel in your fishing rod.

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