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kuinameplates2's Issues

Random nameplates appearing

Notice a static nameplate appearing in the middle of my screen. When I run /framestack it's being listed as either: KuiNamePlate3, KuiNamePlate4, or KuiNamePlate5, and so forth. I'm not seeing any option or ability to remove them but wondering if it's an error / a nameplate.

Screenshot: http://i.imgur.com/jZnGeZl.jpg

Profile bug?

Since the pre-patch, I have been encountering an error. I have a profile with my saved settings. If I log out or reload ui, I have to got to settings and toggle to default profile then back for my nameplates to work as I have set up.

Let me know if you need any more information, I'd be glad to provide it to you.

opposing-faction player nameplates don't work on "normal" servers

I'm using version 2-4 of the addon, with the same config profile on two different server types - one server is rp-pvp (Emerald Dream) the other is normal (Sen'jin). Enemy player nameplates work fine on the rp-pvp server, but just don't get skinned at all by kuinameplates on the normal server. Opposing-faction player names are simply shown without a nameplate at all.

Note here in this screenshot that the alliance players standing inside the building are working, but the horde player and her minion are apparently being ignored.

untitled

To be certain, I've checked that my names settings are configured to show "enemy" players and their minions:

names

These nameplates work fine for enemy players on rp-pvp servers, so I can only assume that other-faction players are flagged differently on normal servers.

Quesiton: Class Powers?

So was excited you added a class powers section but then got to thinking... is it what I think it is?

So enabling it doesn't really show anything at all tried different classes (rogue to see if something would show up) and nothing at all. Tried in a group, in a raid, solo, standing next to different classes, etc.

Is it just not implemented yet? What is exactly supposed to show? A power bar? Power gains (such as combo points, hence testing with a rogue)?

Can you expand on it and what if anything should be shown?

Siphon Life, not track

I justed installed the addon on the PTR, on my warlock Siphon Life dot (level 60) is not track on the ennemi nameplates auras.

Suggestion: nameonly mode behaviour

I really love this mode for healing, being able to easily see where friendly targets are is really useful, there is only one thing about this mode I wish could be changed though and that is to be able to keep nameonly mode at all times. Currently whenever nameonly mode is activated and I have to target a friendly player the friendly target's HP bar is shown, so my question is if this is intended? if it's not would it be asking too much if you could add an option to keep friendly players hp bars hidden even when im targetting them in nameonly mode?
Thank you and you're doing an awesome job with this addon! :)

UnitCanAttack fires no event

so update check it (or don't bother since important ones in raids and such -do- get UNIT_FACTION fired. Which is odd.)

test with Shadowflame Fiends at Wardens' Redoubt (the demon hunter place in azsuna)

2-7-beta-1 classpowers_on_target ticked error

I'm pretty positive you aren't done setting up the section for Class powers yet so this bug report is most likely pointless but just wanted to raise an issue that upon clicking the Class powers option and checking the classpowers_on_target, this error popped up

1x ...rfaceKui_Nameplates\elements/classpowers.lua:277: attempt to index upvalue 'cpf' (a nil value) ...rfaceKui_Nameplates\elements/classpowers.lua:277: in function <...rfaceKui_Nameplates\elements/classpowers.lua:258> ...rfaceKui_Nameplates\elements/classpowers.lua:349: in functionfunc'
Kui_Nameplates\messages.lua:29: in function DispatchMessage' Kui_Nameplates\elements/target.lua:9: in function <Kui_Nameplates\elements/target.lua:7> Kui_Nameplates\elements/target.lua:41: in functionfunc'
Kui_Nameplates\messages.lua:29: in function DispatchMessage' Kui_Nameplates\nameplate.lua:69: in functionOnShow'
Kui_Nameplates\nameplate.lua:63: in function OnUnitAdded' Kui_Nameplates\addon.lua:54: in function?'
Kui_Nameplates\addon.lua:90: in function <Kui_Nameplates\addon.lua:87>

Locals:
frame = nil
(_temporary) = nil
(_temporary) = nil
(_temporary) = "target"
(_temporary) = false
(_temporary) = nil
(_temporary) = nil
(_temporary) = nil
(_temporary) = nil
(*temporary) = "attempt to index upvalue 'cpf' (a nil value)"
on_target = true
cpf = nil
FRAME_POINT = nil
ele =

{
Enable = defined @Kui_Nameplates\messages.lua:321
PLAYER_ENTERING_WORLD = defined @Kui_Nameplates\elements/classpowers.lua:352
Initialise = defined @Kui_Nameplates\elements/classpowers.lua:483
Initialised = defined @Kui_Nameplates\elements/classpowers.lua:458
PowerEvent = defined @Kui_Nameplates\elements/classpowers.lua:435
priority = 0
CVAR_UPDATE = defined @Kui_Nameplates\elements/classpowers.lua:356
OnDisable = defined @Kui_Nameplates\elements/classpowers.lua:453
__CALLBACKS =
{
}
callbacks =
{
}
enabled = true
element = true
RuneUpdate = defined @Kui_Nameplates\elements/classpowers.lua:418
OnEnable = defined @Kui_Nameplates\elements/classpowers.lua:447
name = "ClassPowers"
__MESSAGES =
{
}
TargetUpdate = defined @Kui_Nameplates\elements/classpowers.lua:348
PowerInit = defined @Kui_Nameplates\elements/classpowers.lua:367
UpdateConfig = defined @Kui_Nameplates\elements/classpowers.lua:302
Disable = defined @Kui_Nameplates\messages.lua:330
}
`

Vampiric Touch

After the re-imposition of a vampire touches on the same goal, is no longer displayed on the strip debuff hp

Suggestion: Be able to show HP percentage?

It would be really useful to be able to see hp % instead of hp left, I'm not sure if this is still doable after the changes blizzard made to nameplates a few months ago though.

Suggestion: More options for auras

Moved this from /kuinameplates, sorry for the double post.

I'd love to see the following settings in the future:

  • Option to change the aura icon offset
  • Option to change how auras are sorted (I see you've already written the index_sort code, so it shouldn't require too much work? - I also think index_sort should be default rather than time_sort as having auras move around is generally bad as a multidotter)
  • Option to change timer text and count text offset/positioning
  • Option to change timer text color
  • Option to turn decimals off for the timer

I'd also argue the default timer text settings - especially the colors - are really bad. They are really hard to read when you have to keep track of multiple dots on multiple targets. Might be something worth taking a look at.

Player color options

I'd like to have options for each faction as to whether it should be class-colored or not. For instance, I'd like to have friendly names (in name-only) and bars not be class-colored, but enemy names and bars to be class-colored.

option to change class power colour

I was wondering if there are any plans to add more customization to the class power?

I know the beta version allows you to make the class power larger, but are there any plans to allow you to move it around, change the color, etc?

Making class power larger

Hey I was wondering if it would be possible at all to increase the size of the class power bar (combo points, runes etc.)

Suggestion: Allow x coordiante horizontal positioning between level and health text

I would love to be able to put the text for level to the left of the name plate and the health amount to the right instead of having them only move vertically on the same text element.

If we could either have them as separate elements that we could adjust the x (horizontal) positioning or have the ability to space them apart horizontally, that would make my day ;)

[request] No personal raid icon over head

I would love if there was an option so that if I have a raid icon on myself, it wouldn't pop up above my head when the personal nameplate fades (the icon should still be on me so others can see it, I just don't have to see it myself).

My friend and I usually mark ourselves when we are playing to easier keep track of where we have eachother and this feature would be so very very appreciated!

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