kesava-wow / kuinameplates2 Goto Github PK
View Code? Open in Web Editor NEWPrettier nameplates.
Home Page: https://www.curseforge.com/wow/addons/kuinameplates
Prettier nameplates.
Home Page: https://www.curseforge.com/wow/addons/kuinameplates
An option to hide the castbar icon (http://i.imgur.com/pVBK9iK.png) could be really useful.
Notice a static nameplate appearing in the middle of my screen. When I run /framestack it's being listed as either: KuiNamePlate3, KuiNamePlate4, or KuiNamePlate5, and so forth. I'm not seeing any option or ability to remove them but wondering if it's an error / a nameplate.
Screenshot: http://i.imgur.com/jZnGeZl.jpg
might be a good idea to change name text points depending on vertical offset
Since the pre-patch, I have been encountering an error. I have a profile with my saved settings. If I log out or reload ui, I have to got to settings and toggle to default profile then back for my nameplates to work as I have set up.
Let me know if you need any more information, I'd be glad to provide it to you.
I'm using version 2-4 of the addon, with the same config profile on two different server types - one server is rp-pvp (Emerald Dream) the other is normal (Sen'jin). Enemy player nameplates work fine on the rp-pvp server, but just don't get skinned at all by kuinameplates on the normal server. Opposing-faction player names are simply shown without a nameplate at all.
Note here in this screenshot that the alliance players standing inside the building are working, but the horde player and her minion are apparently being ignored.
To be certain, I've checked that my names settings are configured to show "enemy" players and their minions:
These nameplates work fine for enemy players on rp-pvp servers, so I can only assume that other-faction players are flagged differently on normal servers.
So was excited you added a class powers section but then got to thinking... is it what I think it is?
So enabling it doesn't really show anything at all tried different classes (rogue to see if something would show up) and nothing at all. Tried in a group, in a raid, solo, standing next to different classes, etc.
Is it just not implemented yet? What is exactly supposed to show? A power bar? Power gains (such as combo points, hence testing with a rogue)?
Can you expand on it and what if anything should be shown?
this would mean I don't need Blizzard_Nameplates to be enabled.
I justed installed the addon on the PTR, on my warlock Siphon Life dot (level 60) is not track on the ennemi nameplates auras.
Can you add the percentage of health on the target nameplate? Old versions(WOD) have this feature, but not now.
I really love this mode for healing, being able to easily see where friendly targets are is really useful, there is only one thing about this mode I wish could be changed though and that is to be able to keep nameonly mode at all times. Currently whenever nameonly mode is activated and I have to target a friendly player the friendly target's HP bar is shown, so my question is if this is intended? if it's not would it be asking too much if you could add an option to keep friendly players hp bars hidden even when im targetting them in nameonly mode?
Thank you and you're doing an awesome job with this addon! :)
so update check it (or don't bother since important ones in raids and such -do- get UNIT_FACTION fired. Which is odd.)
test with Shadowflame Fiends at Wardens' Redoubt (the demon hunter place in azsuna)
I'm pretty positive you aren't done setting up the section for Class powers yet so this bug report is most likely pointless but just wanted to raise an issue that upon clicking the Class powers option and checking the classpowers_on_target, this error popped up
1x ...rfaceKui_Nameplates\elements/classpowers.lua:277: attempt to index upvalue 'cpf' (a nil value) ...rfaceKui_Nameplates\elements/classpowers.lua:277: in function <...rfaceKui_Nameplates\elements/classpowers.lua:258> ...rfaceKui_Nameplates\elements/classpowers.lua:349: in function
func'
Kui_Nameplates\messages.lua:29: in function DispatchMessage' Kui_Nameplates\elements/target.lua:9: in function <Kui_Nameplates\elements/target.lua:7> Kui_Nameplates\elements/target.lua:41: in function
func'
Kui_Nameplates\messages.lua:29: in function DispatchMessage' Kui_Nameplates\nameplate.lua:69: in function
OnShow'
Kui_Nameplates\nameplate.lua:63: in function OnUnitAdded' Kui_Nameplates\addon.lua:54: in function
?'
Kui_Nameplates\addon.lua:90: in function <Kui_Nameplates\addon.lua:87>
Locals:
frame = nil
(_temporary) = nil
(_temporary) = nil
(_temporary) = "target"
(_temporary) = false
(_temporary) = nil
(_temporary) = nil
(_temporary) = nil
(_temporary) = nil
(*temporary) = "attempt to index upvalue 'cpf' (a nil value)"
on_target = true
cpf = nil
FRAME_POINT = nil
ele =
After the re-imposition of a vampire touches on the same goal, is no longer displayed on the strip debuff hp
It would be really useful to be able to see hp % instead of hp left, I'm not sure if this is still doable after the changes blizzard made to nameplates a few months ago though.
Moved this from /kuinameplates, sorry for the double post.
I'd love to see the following settings in the future:
I'd also argue the default timer text settings - especially the colors - are really bad. They are really hard to read when you have to keep track of multiple dots on multiple targets. Might be something worth taking a look at.
probably easy but it's late so i'll make this to remind myself
For meee~~
I'd like to have options for each faction as to whether it should be class-colored or not. For instance, I'd like to have friendly names (in name-only) and bars not be class-colored, but enemy names and bars to be class-colored.
I was wondering if there are any plans to add more customization to the class power?
I know the beta version allows you to make the class power larger, but are there any plans to allow you to move it around, change the color, etc?
Low level dungeons/mobs scaling perhaps
Hey I was wondering if it would be possible at all to increase the size of the class power bar (combo points, runes etc.)
I would love to be able to put the text for level to the left of the name plate and the health amount to the right instead of having them only move vertically on the same text element.
If we could either have them as separate elements that we could adjust the x (horizontal) positioning or have the ability to space them apart horizontally, that would make my day ;)
I would love if there was an option so that if I have a raid icon on myself, it wouldn't pop up above my head when the personal nameplate fades (the icon should still be on me so others can see it, I just don't have to see it myself).
My friend and I usually mark ourselves when we are playing to easier keep track of where we have eachother and this feature would be so very very appreciated!
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