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-sc-counter-strike-1.6-weapons-project's Introduction

Counter-Strike 1.6 Weapons Project

Custom weapons project for Sven Co-op

This project is brought to you by the following super dedicated team members: D.N.I.O. 071, R4to0, and me (KernCore). This project started in late October of 2020. This is a Re-release of the original project that started in 2016.

DO NOT RUN THIS PLUGIN ALONG WITH ANOTHER WEAPON PLUGIN, NO SUPPORT IS GUARANTEED BETWEEN THEM

Download Links

Total Size Compressed: 3.7 MB

(.7z) Dropbox
(.7z) HLDM-BR.NET
(.7z) Mega
(.7z) Boderman.net
(.7z) GitHub

The Weapons

  • .228 Compact (weapon_p228)
  • .40 Dual Elites (weapon_dualelites)
  • 9ร—19mm Sidearm (weapon_csglock18)
  • Bullpup (weapon_aug)
  • C4 Bomb (weapon_c4)
  • Clarion 5.56 (weapon_famas)
  • CV-47 (weapon_ak47)
  • D3/AU-1 (weapon_g3sg1)
  • ES C90 (weapon_p90)
  • ES Five-SeveN (weapon_fiveseven)
  • ES M249 SAW (weapon_csm249)
  • High Explosive Grenade (weapon_hegrenade)
  • IDF Defender (weapon_galil)
  • Ingram MAC-10 (weapon_mac10)
  • K&M .45 Tactical (weapon_usp)
  • K&M Sub-Machine Gun (weapon_mp5navy)
  • K&M UMP45 (weapon_ump45)
  • Knife (weapon_csknife)
  • Krieg 550 Commando (weapon_sg550)
  • Krieg 552 (weapon_sg552)
  • Leone 12 Gauge Super (weapon_m3)
  • Leone YG1265 Auto Shotgun (weapon_xm1014)
  • Magnum Sniper Rifle (weapon_awp)
  • Maverick M4A1 Carbine (weapon_m4a1)
  • Night Hawk .50C (weapon_csdeagle)
  • Schmidt Machine Pistol (weapon_tmp)
  • Schmidt Scout (weapon_scout)

Gameplay Video

Video: by VitorHunter.

Screenshots

Installation Guide

  1. Registering the weapons as plugins (Good for server operators, and most people):

    1. Download the pack from one of the download links below
    2. Extract it's contents inside Steam\steamapps\common\Sven Co-op\svencoop_addon\
    3. Open up default_plugins.txt located in Steam\steamapps\common\Sven Co-op\svencoop\
    4. Add these lines to the file:
    "plugin"
    {
    	"name"			"Counter-Strike 1.6 Mod"
    	"script"		"../maps/cs16/cs16_register"
    	"concommandns"	"cs16"
    }
    
    1. Load any map of your preference;
    2. Type in chat \buy or type in console give name of the weapon and enjoy.
  2. Registering the weapons as map_scripts (Good for map makers):

    1. Download the pack from one of the download links below
    2. Extract it's contents inside Steam\steamapps\common\Sven Co-op\svencoop_addon\
    3. Open up any map .cfg (i.e: svencoop1.cfg) and add this line to it:
    map_script cs16/cs16_register
    
    1. Load up the map you chose;
    2. Type in chat \buy or type in console give name of the weapon and enjoy.

Additional Content

This pack includes a heavily modified Buymenu made specifically for it.
Here are the following commands that can be used in the Buymenu:

// Opening the Buy menu in the chat:
buy
/buy
!buy
.buy
\buy
#buy

// Opening the Buy menu in the console:
.buy

// Buying a specific weapon/ammo (without the weapon_ prefix) without the menu:
<menu opening command here> <entity identifier here> <weapon name here> ie:
!buy w p90 (will directly buy a P90 for you) or 
/buy a p90 (will directly buy ammo for the P90 for you)

// Buying ammo for the current equipped weapon:
<menu opening command here> ammo ie:
!buy ammo or
/buy ammo

Server commands (in case you registered the weapons as a plugin):

as_command cs16.bm_maxmoney <value>
as_command cs16.bm_moneyperscore <value>
as_command cs16.bm_startmoney <value>

Notes

This pack includes a .fgd file and a .res file (the .res file should not be needed).
There are several notable differences here compared to the old project:

  • Organization: The project is more organized than ever before. This helps reduce the amount of clutter and resources sent to the player.
  • Original Rifle Muzzleflashes: With the knowledge obtained with past projects, we're able to bring you the original X shaped Muzzleflash for rifles back, without conflicting with the original game.
  • Original HE Grenade Entity: The HE Grenade projectile thrown by the player should behave closely to the original 1.6 projectile.
  • Customization without modification of original scripts: Similarly to the Insurgency Project, you're now able to modify most of the entity data, without modifying the original script, in your own map script.
  • Original C4 Entity: Thanks to Nero for making the original projectile, the code has been cleaned up a little bit and it allows for more customization.
  • Original Scope for Sniper Rifles: Thanks for D.N.I.O. 071 for making a custom scope viewmodel that fits very well with the original sprites used in 1.6.
  • Fixed Player Models: The original 1.6 player models were fixed to fit the Sven's Playermodel skeleton, no more aiming down.
  • Buy Menu Similar to 1.6: The menu has been redesigned to closely resemble the original Buy Menu, with the $ added as well, similarly to the Insurgency Project.
  • Magazine Entities for Every Weapon: Thanks for D.N.I.O. 071 for compiling the model which includes all magazines for all weapons, unfortunately this means the old magazine entities no longer exist, this was necessary in order to support dropping ammo for each weapon entity.
  • Knife Backstabbing: The original backstabbing functionality of the knife has been restored in this project.

Shoutout for Solokiller for helping me initially in 2016 with this project.

Credits

You are authorized to use any assets in this pack as you see fit, as long as you credit us and whoever contributed to the making of this pack.
There's a very long list of people/teams in the file: cs16_credits.txt, this file specifies the authors of every single asset that is being used in the making of this project.

You are authorized to use any assets in this pack as you see fit, as long as:

  • You credit everyone who contributed to it.

You are not permitted to:

  • Re-pack it without the project author's consent.
  • Use any assets included in this project without crediting who made them.
  • Earn money from this pack or any other assets used.
  • Upload it somewhere else without credits.

Updates

Update 1.1:

  • Fix player's speed not being affected when aiming with Sniper Rifles.

-sc-counter-strike-1.6-weapons-project's People

Contributors

dnio071 avatar r4to0 avatar

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-sc-counter-strike-1.6-weapons-project's Issues

Possible to unload the plugin after being loaded?

I know this is too soon for me to post another issue but i've been trying to figure that out and i cant.

I know here is this thing of either you load the plugin for all the maps using the default_plugins.txt or load the plugin on specific maps you want by adding the map script but.. so far with what i had with this, this breaks a bit the uboa_rampage maps not being able to select certain weapons from the maps.

What i wanted to do is to see if i can add something for the uboa_rampage maps config files to disable the cs16 weapons but, it just did not worked.

That's why im asking if its possible to disable that plugin once its loaded from the default_plugins.txt for specific maps that breaks some other weapons.

If there is no way for that, then ill have to avoid loading those maps.

It's not working

It's not working. I maybe installed it wrong. Can you all help me? Thank you!
Screenshot 2021-01-14 045334
Screenshot 2021-01-14 045429

Expansion idea

Hello this isn't really much of an issue as much as a project i have been messing around with. First off i your CS weapons pack is amazing and lately i have been adding some additional weapons in in what i like to call the Counter-Strike: Online Expansion Pack. The problem is that i have been having some issues:

  1. I cannot figure out how to add a secondary fire to any of the weapon's weather it is a simple zoom function to a different function entirely without crashing.
  2. I also cannot modify the reload animations without crashing either (this was mostly work on the shotguns)
  3. Finally there are some weapons i cannot add like a rocket launcher or grenade launcher either without crashing the mod.
    So if you could help me with these things that would be great. Also if you would like i can send you a copy of the mod if you want to try it out.

Thanks!

Any way to make the money save with map changes?

Everytime a map changes, the money resets back to 0 and that can get a bit annoying having to be getting the money back.
Is it possible to make something so when a map changes, it keeps the money you were having?

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