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catonline's Issues

reject suboptimal trades with bank

current behavior: if i can trade with the bank at a 4-to-1 rate and i offer 5-to-1, the game engine will accept the 5-to-1 trade

desired behavior: reject these "suboptimal trades" with the same message as if i had offered 3-to-1

admin screen

admin functionality is broken for most "commands"

chat username coloring

on /play pages, username should be colored based on "in-game" color rather than the string->hex hash color

make API more RESTful

  • some sort of authentication scheme
  • should have an endpoint for GET/POST as well as socket.io connections
    • messages
    • lobby
    • admin
    • play
    • account management/creation

opening turn order

have run into issue on the "second turn" a couple times ... seems like it follows this pattern

  • player X creates game
  • 3 other players join, player Y launches the game
  • order is randomized (presumably?)
  • player X always goes first
  • "first turn" goes fine
  • the first 2 "second turns" go fine
  • game shows game.state.currentPlayerID = -3 or something like that, can only be fixed by editing the DB directly

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