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magic-cookies's Issues

Texts appear clipped

This seems to be SDL2 related. Some texts appear clipped. This applies both to the menu and to the note with the level. (via Robin P. on Google Play: http://goo.gl/F2HHRd Thanks!)

Level 51 is Impossible

Spent way too much time on it, proved it using two different methods. Either 51 is impossible, or I'm missing some hidden game mechanic.

Screenshot_20191202-225901_Magic cookies!

How can I get past level 51?

The game is great btw :)

Source not open

Please open-source your app code. The Haskell community would benefit a lot from this. Why did you choose to keep the source closed anyway?

does not start on Asus Zenfone 6 (Intel Atom)

Blank screen.
Logcat:

....
D/dalvikvm(13959): Added shared lib /data/app-lib/uk.co.keera.games.magiccookies-1/libmymain.so 0x43a0e040
D/dalvikvm(13959): No JNI_OnLoad found in /data/app-lib/uk.co.keera.games.magiccookies-1/libmymain.so 0x43a0e040, skipping init
V/keera.cookiesout(13959): onCreate():null
V/keera.cookiesout(13959): onResume()
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 47
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 50
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 51
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 51
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 51
E/IMGSRV (13959): :0: PVRDRMOpen: TP3, ret = 53
D/OpenGLRenderer(13959): Enabling debug mode 0
V/keera.cookiesout(13959): surfaceCreated()
V/keera.cookiesout(13959): surfaceChanged()
V/keera.cookiesout(13959): pixel format RGB_565
V/keera.cookiesout(13959): Window soze:720x1280
I/SDL (13959): SDL_Android_Init()
I/SDL (13959): SDL_Android_Init() finished!
D/sdl (13959): Hello
V/keera.cookiesout(13959): calledShowHome()
I/SDL/APP (13959): Added joystick Android Accelerometer with device_id -2147483648

nothing after that point.

Reduce battery usage

Dmitry Suzdalev (@dimsuz) reports: "battery usage is quite high, stats report it as my most battery hungry app for the whole day, while I played only 14mins. Even book reader didn't score that high. You should look into this."

Animations

The visual quality of the game would improve if we had animations. We should definitely look into it.

(via Robin P. on Google Play: http://goo.gl/F2HHRd)

Game Idea: no movement limit

Some levels may be too difficult. It might help users if they could play without a limit in the number of moves. (via Robin P. on Google Play: http://goo.gl/F2HHRd Thanks!)

Possible implementations:

  • Add a meny entry for mode: competition / training.
  • Difficulty levels (hard/medium/supereasy), that differ in the number of moves allowed, easy being infinitely many.
  • Moves left can go negative, so that people can keep playing, and the message "Try again" is shown once they finish the level.

This raises the question: does this game need a "hint" button?

Review licenses and copyright notices

Everything produced at/for/by Keera has copyright Keera Studios. All software, talks, pages, papers, public or private, released or under development, need to have clear copyright and usage licenses.

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