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Ray Tracing

Implements ray tracing software, fully written in C++

Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. License
  5. Acknowledgments

About The Project

This project implements ray tracing software in C++ following the book, Ray Tracing in One Weekend, by Peter Shirley, Trevor David Black, and Steve Hollasch.

Built With

  • Cpp

Getting Started

To run the ray tracer with default settings, follow the installation.

Prerequisites

Requires a C++ compiler, version 11 or higher

Installation

  1. Clone the repo
    git clone https://github.com/keenemeck/ray-tracing.git
  2. Change into the ray-tracing directory
    cd ray-tracing
  3. Compile and run the program
    g++ -I include -std=c++11 cpp/*.cpp -o ../driver && .././driver > image.ppm

Usage

To change the scene presented and camera settings, open the driver.cpp file located in /cpp, and change the camera settings to those desired.

The output will be written to image.ppm, in the repo's root directory.

License

Distributed under the MIT License. See LICENSE.txt for more information.

Acknowledgments

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